hl2_src-leak-2017/src/networksystem/networksystem.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef NETWORKSYSTEM_H
#define NETWORKSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "networksystem/inetworksystem.h"
#include "tier1/utlvector.h"
#include "tier1/bitbuf.h"
#include "sm_protocol.h"
#include "networksystem/inetworkmessage.h"
#include "tier1/netadr.h"
#include "tier1/utlstring.h"
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CNetworkServer;
class CNetworkClient;
class IConnectionlessPacketHandler;
class CNetChannel;
enum SystemNetworkMessageType_t;
//-----------------------------------------------------------------------------
// Global interfaces
//-----------------------------------------------------------------------------
class CNetworkSystem;
extern CNetworkSystem *g_pNetworkSystemImp;
//-----------------------------------------------------------------------------
// Implementation of the network system
//-----------------------------------------------------------------------------
class CNetworkSystem : public CTier2AppSystem< INetworkSystem >
{
typedef CTier2AppSystem< INetworkSystem > BaseClass;
public:
// Constructor, destructor
CNetworkSystem();
virtual ~CNetworkSystem();
// Inherited from IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual InitReturnVal_t Init();
virtual void Shutdown();
// Inherited from INetworkSystem
virtual bool RegisterMessage( INetworkMessage *msg );
virtual bool StartServer( unsigned short nServerListenPort );
virtual void ShutdownServer( );
virtual void ServerReceiveMessages();
virtual void ServerSendMessages();
virtual bool StartClient( unsigned short nClientListenPort );
virtual void ShutdownClient( );
virtual void ClientSendMessages();
virtual void ClientReceiveMessages();
virtual INetChannel* ConnectClientToServer( const char *pServer, int nServerListenPort );
virtual void DisconnectClientFromServer( INetChannel* pChan );
virtual NetworkEvent_t *FirstNetworkEvent( );
virtual NetworkEvent_t *NextNetworkEvent( );
virtual const char* GetLocalHostName( void ) const;
virtual const char* GetLocalAddress( void ) const;
// Methods internal for use in networksystem library
// Method to allow systems to add network events received
NetworkEvent_t* CreateNetworkEvent( int nSizeInBytes );
template< class T > T* CreateNetworkEvent();
bool IsNetworkEventCreated();
// Finds a network message given a particular message type
INetworkMessage* FindNetworkMessage( int group, int type );
// Returns the number of bits to encode the type + group with
int GetTypeBitCount() const;
int GetGroupBitCount() const;
// Returns the current time
float GetTime( void );
// Converts a string to a socket address
bool StringToSockaddr( const char *s, struct sockaddr *sadr );
// Queues up a network packet
void EnqueueConnectionlessNetworkPacket( CNetPacket *pPacket, IConnectionlessPacketHandler *pHandler );
void EnqueueNetworkPacket( CNetPacket *pPacket, CNetChannel *pNetChannel );
private:
struct PacketInfo_t
{
CNetPacket *m_pPacket;
IConnectionlessPacketHandler *m_pHandler;
CNetChannel *m_pNetChannel;
};
// Network event iteration helpers
bool StartProcessingNewPacket();
bool AdvanceProcessingNetworkPacket( );
void CleanupNetworkMessages( );
bool m_bWinsockInitialized : 1;
bool m_bNetworkEventCreated : 1;
bool m_bInMidPacket : 1;
int m_nTypeBits;
int m_nGroupBits;
netadr_t m_LocalAddress;
CUtlString m_LocalAddressString;
CUtlString m_LocalHostName;
CNetworkServer *m_pServer;
CNetworkClient *m_pClient;
unsigned char m_EventMessageBuffer[256];
CUtlVector<PacketInfo_t> m_PacketQueue;
int m_nProcessingPacket;
CUtlVector<INetworkMessage*> m_NetworkMessages;
};
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
template< class T >
T* CNetworkSystem::CreateNetworkEvent()
{
// Increase the size of m_EventMessageBuffer if this assertion fails
COMPILE_TIME_ASSERT( sizeof(T) <= sizeof( m_EventMessageBuffer ) );
return (T*)CreateNetworkEvent( sizeof(T) );
}
//-----------------------------------------------------------------------------
// Returns the number of bits to encode the type + group with
//-----------------------------------------------------------------------------
inline int CNetworkSystem::GetTypeBitCount() const
{
return m_nTypeBits;
}
inline int CNetworkSystem::GetGroupBitCount() const
{
return m_nGroupBits;
}
//-----------------------------------------------------------------------------
// Writes a system network message
//-----------------------------------------------------------------------------
inline void WriteSystemNetworkMessage( bf_write &msg, SystemNetworkMessageType_t type )
{
msg.WriteUBitLong( net_group_networksystem, g_pNetworkSystemImp->GetGroupBitCount() );
msg.WriteUBitLong( type, g_pNetworkSystemImp->GetTypeBitCount() );
}
inline void WriteNetworkMessage( bf_write &msg, INetworkMessage *pNetworkMessage )
{
msg.WriteUBitLong( pNetworkMessage->GetGroup(), g_pNetworkSystemImp->GetGroupBitCount() );
msg.WriteUBitLong( pNetworkMessage->GetType(), g_pNetworkSystemImp->GetTypeBitCount() );
}
#endif // NETWORKSYSTEM_H