//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: defines a RCon class used to send rcon commands to remote servers // // $NoKeywords: $ //============================================================================= #ifndef SERVERPING_H #define SERVERPING_H #ifdef _WIN32 #pragma once #endif #include "server.h" #include "netadr.h" class CSocket; class IResponse; class CServerPing { public: CServerPing(IResponse *target,serveritem_t &server); ~CServerPing(); // send a ping to the server void Query(); void Refresh(); bool IsRefreshing(); serveritem_t &GetServer(); void RunFrame(); bool Refreshed(); void UpdateServer(float recvTime); private: serveritem_t m_Server; CSocket *m_pQuery; // Game server query socket IResponse *m_pResponseTarget; bool m_bIsRefreshing; float m_fSendTime; bool m_bRefreshed; }; #endif // SERVERPING_H