//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef DEBUGCONSOLE_INTERFACE_H #define DEBUGCONSOLE_INTERFACE_H #pragma once #include "interface.h" //----------------------------------------------------------------------------- // Purpose: Debugging console interface //----------------------------------------------------------------------------- class IDebugConsole : public IBaseInterface { public: virtual void Initialize( const char *consoleName, int logLevel ) = 0; virtual void Print( int severity, PRINTF_FORMAT_STRING const char *msgDescriptor, ... ) = 0; // gets a line of command input // returns true if anything returned, false otherwise virtual bool GetInput(char *buffer, int bufferSize) = 0; }; #define DEBUGCONSOLE_INTERFACE_VERSION "DebugConsole001" #endif // DEBUGCONSOLE_INTERFACE_H