//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef MASTERMSGHANDLER_H #define MASTERMSGHANDLER_H #ifdef _WIN32 #pragma once #endif #include "Socket.h" //----------------------------------------------------------------------------- // Purpose: Socket handler for lan broadcast pings //----------------------------------------------------------------------------- class CMasterMsgHandler : public CMsgHandler { public: CMasterMsgHandler( IGameList *baseobject, HANDLERTYPE type, void *typeinfo = NULL ); virtual bool Process( netadr_t *from, CMsgBuffer *msg ); private: IGameList *m_pGameList; }; #endif // MASTERMSGHANDLER_H