//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: The menu that allows a player to start a game // // $Revision: $ // $NoKeywords: $ //===========================================================================// #include "menumanager.h" #include "basemenu.h" #include "vgui_controls/listpanel.h" #include "vgui_controls/textentry.h" #include "vgui_controls/Button.h" #include "tier1/KeyValues.h" #include "networkmanager.h" #include "legion.h" #include "inetworkmessagelistener.h" #include "networkmessages.h" #include "tier2/tier2.h" //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- class CHostGameMenu : public CBaseMenu, public INetworkMessageListener { DECLARE_CLASS_SIMPLE( CHostGameMenu, CBaseMenu ); public: CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ); virtual ~CHostGameMenu(); // Called when a particular network message occurs virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ); virtual void OnCommand( const char *pCommand ); MESSAGE_FUNC( OnTextNewLine, "TextNewLine" ); private: vgui::ListPanel *m_pPlayerList; vgui::TextEntry *m_pServerIP; vgui::TextEntry *m_pServerName; vgui::TextEntry *m_pChatLog; vgui::TextEntry *m_pChatEntry; vgui::TextEntry *m_pPlayerName; vgui::Button *m_pStartGame; }; //----------------------------------------------------------------------------- // Hooks the menu into the menu system //----------------------------------------------------------------------------- REGISTER_MENU( "HostGameMenu", CHostGameMenu ); //----------------------------------------------------------------------------- // Sort by player name //----------------------------------------------------------------------------- static int __cdecl PlayerNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) { const char *string1 = item1.kv->GetString("player"); const char *string2 = item2.kv->GetString("player"); return stricmp( string1, string2 ); } //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- CHostGameMenu::CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ) : BaseClass( pParent, pPanelName ) { m_pPlayerList = new vgui::ListPanel( this, "PlayerList" ); m_pPlayerList->AddColumnHeader( 0, "color", "Color", 52, 0 ); m_pPlayerList->AddColumnHeader( 1, "player", "Player Name", 128, 0 ); m_pPlayerList->SetSelectIndividualCells( false ); m_pPlayerList->SetEmptyListText( "No Players" ); m_pPlayerList->SetDragEnabled( false ); m_pPlayerList->AddActionSignalTarget( this ); m_pPlayerList->SetSortFunc( 0, PlayerNameSortFunc ); m_pPlayerList->SetSortFunc( 1, PlayerNameSortFunc ); m_pPlayerList->SetSortColumn( 1 ); m_pServerIP = new vgui::TextEntry( this, "ServerIP" ); m_pServerName = new vgui::TextEntry( this, "ServerName" ); m_pPlayerName = new vgui::TextEntry( this, "PlayerName" ); m_pPlayerName->SetMultiline( false ); m_pChatLog = new vgui::TextEntry( this, "ChatLog" ); m_pChatLog->SetMultiline( true ); m_pChatLog->SetVerticalScrollbar( true ); m_pChatEntry = new vgui::TextEntry( this, "ChatEntry" ); m_pChatEntry->AddActionSignalTarget( this ); m_pChatEntry->SetMultiline( false ); m_pChatEntry->SendNewLine( true ); m_pStartGame = new vgui::Button( this, "StartGame", "Start Game", this ); LoadControlSettings( "resource/hostgamemenu.res", "GAME" ); m_pPlayerName->SetText( "Unnamed" ); if ( !g_pNetworkManager->HostGame() ) { m_pStartGame->SetEnabled( false ); return; } m_pServerIP->SetText( g_pNetworkSystem->GetLocalAddress() ); m_pServerName->SetText( g_pNetworkSystem->GetLocalHostName() ); g_pNetworkManager->AddListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); g_pNetworkManager->AddListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); } CHostGameMenu::~CHostGameMenu() { g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); } //----------------------------------------------------------------------------- // Called when a particular network message occurs //----------------------------------------------------------------------------- void CHostGameMenu::OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ) { if ( route == NETWORK_MESSAGE_SERVER_TO_CLIENT ) { CNetworkMessage_Chat *pChatMsg = static_cast( pNetworkMessage ); m_pChatLog->InsertString( pChatMsg->m_Message.Get() ); m_pChatLog->InsertChar( '\n' ); } else { // If this message was received from an client, broadcast it to all other clients g_pNetworkManager->BroadcastServerToClientMessage( pNetworkMessage ); } } //----------------------------------------------------------------------------- // Called when the enter key is hit in the chat entry window //----------------------------------------------------------------------------- void CHostGameMenu::OnTextNewLine() { CNetworkMessage_Chat msg; int nLen = m_pChatEntry->GetTextLength(); if ( nLen > 0 ) { char *pText = (char*)_alloca( (nLen+1) * sizeof(char) ); m_pChatEntry->GetText( pText, nLen+1 ); m_pChatEntry->SetText( "" ); int nLenName = m_pPlayerName->GetTextLength(); char *pName = (char*)_alloca( (nLenName+8) * sizeof(char) ); if ( nLenName == 0 ) { nLenName = 7; Q_strcpy( pName, "unnamed" ); } else { m_pPlayerName->GetText( pName, nLenName+1 ); } int nTotalLen = nLen + nLenName; msg.m_Message.SetLength( nTotalLen + 3 ); Q_snprintf( msg.m_Message.Get(), nTotalLen+3, "[%s] %s", pName, pText ); g_pNetworkManager->PostClientToServerMessage( &msg ); } } //----------------------------------------------------------------------------- // Called when the enter key is hit in the chat entry window //----------------------------------------------------------------------------- void CHostGameMenu::OnCommand( const char *pCommand ) { if ( !Q_stricmp( pCommand, "CancelHostGame" ) ) { g_pNetworkManager->StopHostingGame(); g_pMenuManager->PopMenu(); return; } if ( !Q_stricmp( pCommand, "StartGame" ) ) { IGameManager::StartNewLevel(); g_pMenuManager->PopAllMenus(); return; } BaseClass::OnCommand( pCommand ); }