//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: List of game systems to update // // $Revision: $ // $NoKeywords: $ //===========================================================================// #include "menumanager.h" #include "basemenu.h" //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- class CMainMenu : public CBaseMenu { DECLARE_CLASS_SIMPLE( CMainMenu, CBaseMenu ); public: CMainMenu( vgui::Panel *pParent, const char *pPanelName ); virtual ~CMainMenu(); private: }; //----------------------------------------------------------------------------- // Hooks the menu into the menu manager //----------------------------------------------------------------------------- REGISTER_MENU( "MainMenu", CMainMenu ); //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- CMainMenu::CMainMenu( vgui::Panel *pParent, const char *pPanelName ) : BaseClass( pParent, pPanelName ) { LoadControlSettings( "resource/mainmenu.res", "GAME" ); } CMainMenu::~CMainMenu() { }