//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: The main manager of the physics // // $Revision: $ // $NoKeywords: $ //===========================================================================// #include "physicsmanager.h" #include "legion.h" #include "tier2/tier2.h" #include "tier1/convar.h" //----------------------------------------------------------------------------- // Singleton accessor //----------------------------------------------------------------------------- static CPhysicsManager s_PhysicsManager; extern CPhysicsManager *g_pPhysicsManager = &s_PhysicsManager; //----------------------------------------------------------------------------- // Per-frame update //----------------------------------------------------------------------------- void CPhysicsManager::Update( ) { }