//========= Copyright Valve Corporation, All rights reserved. ============// // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // //============================================================================= #ifdef _WIN32 #if defined( _WIN32 ) && !defined( _X360 ) #include #endif #include "appframework/vguimatsysapp.h" #include "filesystem.h" #include "materialsystem/imaterialsystem.h" #include "vgui/ivgui.h" #include "vgui/ISurface.h" #include "vgui_controls/controls.h" #include "vgui/ischeme.h" #include "vgui/ilocalize.h" #include "tier0/dbg.h" #include "tier0/icommandline.h" #include "materialsystem/materialsystem_config.h" #include "filesystem_init.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "inputsystem/iinputsystem.h" #include "tier3/tier3.h" //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- CVguiMatSysApp::CVguiMatSysApp() { } //----------------------------------------------------------------------------- // Create all singleton systems //----------------------------------------------------------------------------- bool CVguiMatSysApp::Create() { AppSystemInfo_t appSystems[] = { { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, // NOTE: This has to occur before vgui2.dll so it replaces vgui2's surface implementation { "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION }, { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, // Required to terminate the list { "", "" } }; if ( !AddSystems( appSystems ) ) return false; IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); if ( !pMaterialSystem ) { Warning( "CVguiMatSysApp::Create: Unable to connect to necessary interface!\n" ); return false; } pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" ); return true; } void CVguiMatSysApp::Destroy() { } //----------------------------------------------------------------------------- // Window management //----------------------------------------------------------------------------- void*CVguiMatSysApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) { WNDCLASSEX wc; memset( &wc, 0, sizeof( wc ) ); wc.cbSize = sizeof( wc ); wc.style = CS_OWNDC | CS_DBLCLKS; wc.lpfnWndProc = DefWindowProc; wc.hInstance = (HINSTANCE)GetAppInstance(); wc.lpszClassName = "Valve001"; wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); wc.hIconSm = wc.hIcon; RegisterClassEx( &wc ); // Note, it's hidden DWORD style = WS_POPUP | WS_CLIPSIBLINGS; if ( bWindowed ) { // Give it a frame style |= WS_OVERLAPPEDWINDOW; style &= ~WS_THICKFRAME; } // Never a max box style &= ~WS_MAXIMIZEBOX; RECT windowRect; windowRect.top = 0; windowRect.left = 0; windowRect.right = w; windowRect.bottom = h; // Compute rect needed for that size client area based on window style AdjustWindowRectEx(&windowRect, style, FALSE, 0); // Create the window void *hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); if (!hWnd) return NULL; int CenterX, CenterY; CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; CenterX = (CenterX < 0) ? 0: CenterX; CenterY = (CenterY < 0) ? 0: CenterY; // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. SetWindowPos( (HWND)hWnd, NULL, CenterX, CenterY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); return hWnd; } //----------------------------------------------------------------------------- // Pump messages //----------------------------------------------------------------------------- void CVguiMatSysApp::AppPumpMessages() { g_pInputSystem->PollInputState(); } //----------------------------------------------------------------------------- // Sets up the game path //----------------------------------------------------------------------------- bool CVguiMatSysApp::SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool ) { if ( !BaseClass::SetupSearchPaths( pStartingDir, bOnlyUseStartingDir, bIsTool ) ) return false; g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD ); return true; } //----------------------------------------------------------------------------- // Init, shutdown //----------------------------------------------------------------------------- bool CVguiMatSysApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false; if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pInputSystem || !g_pMatSystemSurface ) { Warning( "CVguiMatSysApp::PreInit: Unable to connect to necessary interface!\n" ); return false; } // Add paths... if ( !SetupSearchPaths( NULL, false, true ) ) return false; const char *pArg; int iWidth = 1024; int iHeight = 768; bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); if (CommandLine()->CheckParm( "-width", &pArg )) { iWidth = atoi( pArg ); } if (CommandLine()->CheckParm( "-height", &pArg )) { iHeight = atoi( pArg ); } m_nWidth = iWidth; m_nHeight = iHeight; m_HWnd = CreateAppWindow( GetAppName(), bWindowed, iWidth, iHeight ); if ( !m_HWnd ) return false; g_pInputSystem->AttachToWindow( m_HWnd ); g_pMatSystemSurface->AttachToWindow( m_HWnd ); // NOTE: If we specifically wanted to use a particular shader DLL, we set it here... //m_pMaterialSystem->SetShaderAPI( "shaderapidx8" ); // Get the adapter from the command line.... const char *pAdapterString; int adapter = 0; if (CommandLine()->CheckParm( "-adapter", &pAdapterString )) { adapter = atoi( pAdapterString ); } int adapterFlags = 0; if ( CommandLine()->CheckParm( "-ref" ) ) { adapterFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER; } if ( AppUsesReadPixels() ) { adapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE; } g_pMaterialSystem->SetAdapter( adapter, adapterFlags ); return true; } void CVguiMatSysApp::PostShutdown() { if ( g_pMatSystemSurface && g_pInputSystem ) { g_pMatSystemSurface->AttachToWindow( NULL ); g_pInputSystem->DetachFromWindow( ); } BaseClass::PostShutdown(); } //----------------------------------------------------------------------------- // Gets the window size //----------------------------------------------------------------------------- int CVguiMatSysApp::GetWindowWidth() const { return m_nWidth; } int CVguiMatSysApp::GetWindowHeight() const { return m_nHeight; } //----------------------------------------------------------------------------- // Returns the window //----------------------------------------------------------------------------- void* CVguiMatSysApp::GetAppWindow() { return m_HWnd; } //----------------------------------------------------------------------------- // Sets the video mode //----------------------------------------------------------------------------- bool CVguiMatSysApp::SetVideoMode( ) { MaterialSystem_Config_t config; if ( CommandLine()->CheckParm( "-fullscreen" ) ) { config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false ); } else { config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); } if ( CommandLine()->CheckParm( "-resizing" ) ) { config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true ); } if ( CommandLine()->CheckParm( "-mat_vsync" ) ) { config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false ); } config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 ); config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 ); config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0; config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888; config.m_VideoMode.m_RefreshRate = 0; config.SetFlag( MATSYS_VIDCFG_FLAGS_STENCIL, true ); bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config ); if (!modeSet) { Error( "Unable to set mode\n" ); return false; } g_pMaterialSystem->OverrideConfig( config, false ); return true; } #endif // _WIN32