//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #if defined( _WIN32 ) && !defined( _X360 ) && !defined( DX_TO_GL_ABSTRACTION ) #include #include "../dx9sdk/include/d3d9types.h" #endif #include "bitmap/imageformat.h" #include "basetypes.h" #include "tier0/dbg.h" #include #include #include "nvtc.h" #include "mathlib/mathlib.h" #include "mathlib/vector.h" #include "tier1/utlmemory.h" #include "tier1/strtools.h" #include "mathlib/compressed_vector.h" // Should be last include #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Various important function types for each color format //----------------------------------------------------------------------------- static const ImageFormatInfo_t g_ImageFormatInfo[] = { { "UNKNOWN", 0, 0, 0, 0, 0, false }, // IMAGE_FORMAT_UNKNOWN, { "RGBA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_RGBA8888, { "ABGR8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_ABGR8888, { "RGB888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_RGB888, { "BGR888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_BGR888, { "RGB565", 2, 5, 6, 5, 0, false }, // IMAGE_FORMAT_RGB565, { "I8", 1, 0, 0, 0, 0, false }, // IMAGE_FORMAT_I8, { "IA88", 2, 0, 0, 0, 8, false }, // IMAGE_FORMAT_IA88 { "P8", 1, 0, 0, 0, 0, false }, // IMAGE_FORMAT_P8 { "A8", 1, 0, 0, 0, 8, false }, // IMAGE_FORMAT_A8 { "RGB888_BLUESCREEN", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_RGB888_BLUESCREEN { "BGR888_BLUESCREEN", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_BGR888_BLUESCREEN { "ARGB8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_ARGB8888 { "BGRA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_BGRA8888 { "DXT1", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_DXT1 { "DXT3", 0, 0, 0, 0, 8, true }, // IMAGE_FORMAT_DXT3 { "DXT5", 0, 0, 0, 0, 8, true }, // IMAGE_FORMAT_DXT5 { "BGRX8888", 4, 8, 8, 8, 0, false }, // IMAGE_FORMAT_BGRX8888 { "BGR565", 2, 5, 6, 5, 0, false }, // IMAGE_FORMAT_BGR565 { "BGRX5551", 2, 5, 5, 5, 0, false }, // IMAGE_FORMAT_BGRX5551 { "BGRA4444", 2, 4, 4, 4, 4, false }, // IMAGE_FORMAT_BGRA4444 { "DXT1_ONEBITALPHA", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_DXT1_ONEBITALPHA { "BGRA5551", 2, 5, 5, 5, 1, false }, // IMAGE_FORMAT_BGRA5551 { "UV88", 2, 8, 8, 0, 0, false }, // IMAGE_FORMAT_UV88 { "UVWQ8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_UVWQ8899 { "RGBA16161616F", 8, 16, 16, 16, 16, false }, // IMAGE_FORMAT_RGBA16161616F { "RGBA16161616", 8, 16, 16, 16, 16, false }, // IMAGE_FORMAT_RGBA16161616 { "IMAGE_FORMAT_UVLX8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_UVLX8899 { "IMAGE_FORMAT_R32F", 4, 32, 0, 0, 0, false }, // IMAGE_FORMAT_R32F { "IMAGE_FORMAT_RGB323232F", 12, 32, 32, 32, 0, false }, // IMAGE_FORMAT_RGB323232F { "IMAGE_FORMAT_RGBA32323232F", 16, 32, 32, 32, 32, false }, // IMAGE_FORMAT_RGBA32323232F // Vendor-dependent depth formats used for shadow depth mapping { "NV_DST16", 2, 16, 0, 0, 0, false }, // IMAGE_FORMAT_NV_DST16 { "NV_DST24", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_NV_DST24 { "NV_INTZ", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_NV_INTZ { "NV_RAWZ", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_NV_RAWZ { "ATI_DST16", 2, 16, 0, 0, 0, false }, // IMAGE_FORMAT_ATI_DST16 { "ATI_DST24", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_ATI_DST24 { "NV_NULL", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_NV_NULL // Vendor-dependent compressed formats typically used for normal map compression { "ATI1N", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_ATI1N { "ATI2N", 0, 0, 0, 0, 0, true }, // IMAGE_FORMAT_ATI2N #ifdef _X360 { "X360_DST16", 2, 16, 0, 0, 0, false }, // IMAGE_FORMAT_X360_DST16 { "X360_DST24", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_X360_DST24 { "X360_DST24F", 4, 24, 0, 0, 0, false }, // IMAGE_FORMAT_X360_DST24F { "LINEAR_BGRX8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_BGRX8888 { "LINEAR_RGBA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_RGBA8888 { "LINEAR_ABGR8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_ABGR8888 { "LINEAR_ARGB8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_ARGB8888 { "LINEAR_BGRA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LINEAR_BGRA8888 { "LINEAR_RGB888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_LINEAR_RGB888 { "LINEAR_BGR888", 3, 8, 8, 8, 0, false }, // IMAGE_FORMAT_LINEAR_BGR888 { "LINEAR_BGRX5551", 2, 5, 5, 5, 0, false }, // IMAGE_FORMAT_LINEAR_BGRX5551 { "LINEAR_I8", 1, 0, 0, 0, 0, false }, // IMAGE_FORMAT_LINEAR_I8 { "LINEAR_RGBA16161616", 8, 16, 16, 16, 16, false }, // IMAGE_FORMAT_LINEAR_RGBA16161616 { "LE_BGRX8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LE_BGRX8888 { "LE_BGRA8888", 4, 8, 8, 8, 8, false }, // IMAGE_FORMAT_LE_BGRA8888 #endif { "DXT1_RUNTIME", 0, 0, 0, 0, 0, true, }, // IMAGE_FORMAT_DXT1_RUNTIME { "DXT5_RUNTIME", 0, 0, 0, 0, 8, true, }, // IMAGE_FORMAT_DXT5_RUNTIME }; namespace ImageLoader { //----------------------------------------------------------------------------- // Returns info about each image format //----------------------------------------------------------------------------- const ImageFormatInfo_t& ImageFormatInfo( ImageFormat fmt ) { Assert( ( NUM_IMAGE_FORMATS + 1 ) == sizeof( g_ImageFormatInfo ) / sizeof( g_ImageFormatInfo[0] ) ); Assert( unsigned( fmt + 1 ) <= ( NUM_IMAGE_FORMATS ) ); return g_ImageFormatInfo[ fmt + 1 ]; } int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap ) { if ( depth <= 0 ) { depth = 1; } if ( !mipmap ) { // Block compressed formats if ( IsCompressed( imageFormat ) ) { /* DDSURFACEDESC desc; memset( &desc, 0, sizeof(desc) ); DWORD dwEncodeType; dwEncodeType = GetDXTCEncodeType( imageFormat ); desc.dwSize = sizeof( desc ); desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT; desc.dwWidth = width; desc.dwHeight = height; return S3TCgetEncodeSize( &desc, dwEncodeType ); */ Assert( ( width < 4 ) || !( width % 4 ) ); Assert( ( height < 4 ) || !( height % 4 ) ); Assert( ( depth < 4 ) || !( depth % 4 ) ); if ( width < 4 && width > 0 ) { width = 4; } if ( height < 4 && height > 0 ) { height = 4; } if ( depth < 4 && depth > 1 ) { depth = 4; } int numBlocks = ( width * height ) >> 4; numBlocks *= depth; switch ( imageFormat ) { case IMAGE_FORMAT_DXT1: case IMAGE_FORMAT_DXT1_RUNTIME: case IMAGE_FORMAT_ATI1N: return numBlocks * 8; case IMAGE_FORMAT_DXT3: case IMAGE_FORMAT_DXT5: case IMAGE_FORMAT_DXT5_RUNTIME: case IMAGE_FORMAT_ATI2N: return numBlocks * 16; } Assert( 0 ); return 0; } return width * height * depth * SizeInBytes( imageFormat ); } // Mipmap version int memSize = 0; while ( 1 ) { memSize += GetMemRequired( width, height, depth, imageFormat, false ); if ( width == 1 && height == 1 && depth == 1 ) { break; } width >>= 1; height >>= 1; depth >>= 1; if ( width < 1 ) { width = 1; } if ( height < 1 ) { height = 1; } if ( depth < 1 ) { depth = 1; } } return memSize; } int GetMipMapLevelByteOffset( int width, int height, ImageFormat imageFormat, int skipMipLevels ) { int offset = 0; while( skipMipLevels > 0 ) { offset += width * height * SizeInBytes(imageFormat); if( width == 1 && height == 1 ) { break; } width >>= 1; height >>= 1; if( width < 1 ) { width = 1; } if( height < 1 ) { height = 1; } skipMipLevels--; } return offset; } void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels ) { while( skipMipLevels > 0 ) { if( *width == 1 && *height == 1 ) { break; } *width >>= 1; *height >>= 1; if( *width < 1 ) { *width = 1; } if( *height < 1 ) { *height = 1; } skipMipLevels--; } } int GetNumMipMapLevels( int width, int height, int depth ) { if ( depth <= 0 ) { depth = 1; } if( width < 1 || height < 1 || depth < 1 ) return 0; int numMipLevels = 1; while( 1 ) { if( width == 1 && height == 1 && depth == 1 ) break; width >>= 1; height >>= 1; depth >>= 1; if( width < 1 ) { width = 1; } if( height < 1 ) { height = 1; } if( depth < 1 ) { depth = 1; } numMipLevels++; } return numMipLevels; } // Turn off warning about FOURCC formats below... #pragma warning (disable:4063) #ifdef DX_TO_GL_ABSTRACTION #ifndef MAKEFOURCC #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) #endif //defined(MAKEFOURCC) #endif //----------------------------------------------------------------------------- // convert back and forth from D3D format to ImageFormat, regardless of // whether it's supported or not //----------------------------------------------------------------------------- ImageFormat D3DFormatToImageFormat( D3DFORMAT format ) { #if defined( _X360 ) if ( IS_D3DFORMAT_SRGB( format ) ) { // sanitize the format from possible sRGB state for comparison purposes format = MAKE_NON_SRGB_FMT( format ); } #endif switch ( format ) { #if !defined( _X360 ) case D3DFMT_R8G8B8: return IMAGE_FORMAT_BGR888; #endif case D3DFMT_A8R8G8B8: return IMAGE_FORMAT_BGRA8888; case D3DFMT_X8R8G8B8: return IMAGE_FORMAT_BGRX8888; case D3DFMT_R5G6B5: return IMAGE_FORMAT_BGR565; case D3DFMT_X1R5G5B5: return IMAGE_FORMAT_BGRX5551; case D3DFMT_A1R5G5B5: return IMAGE_FORMAT_BGRA5551; case D3DFMT_A4R4G4B4: return IMAGE_FORMAT_BGRA4444; case D3DFMT_L8: return IMAGE_FORMAT_I8; case D3DFMT_A8L8: return IMAGE_FORMAT_IA88; case D3DFMT_A8: return IMAGE_FORMAT_A8; case D3DFMT_DXT1: return IMAGE_FORMAT_DXT1; case D3DFMT_DXT3: return IMAGE_FORMAT_DXT3; case D3DFMT_DXT5: return IMAGE_FORMAT_DXT5; case D3DFMT_V8U8: return IMAGE_FORMAT_UV88; case D3DFMT_Q8W8V8U8: return IMAGE_FORMAT_UVWQ8888; case D3DFMT_X8L8V8U8: return IMAGE_FORMAT_UVLX8888; case D3DFMT_A16B16G16R16F: return IMAGE_FORMAT_RGBA16161616F; case D3DFMT_A16B16G16R16: return IMAGE_FORMAT_RGBA16161616; case D3DFMT_R32F: return IMAGE_FORMAT_R32F; case D3DFMT_A32B32G32R32F: return IMAGE_FORMAT_RGBA32323232F; // DST and FOURCC formats mapped back to ImageFormat (for vendor-dependent shadow depth textures) case (D3DFORMAT)(MAKEFOURCC('R','A','W','Z')): return IMAGE_FORMAT_NV_RAWZ; case (D3DFORMAT)(MAKEFOURCC('I','N','T','Z')): return IMAGE_FORMAT_NV_INTZ; case (D3DFORMAT)(MAKEFOURCC('N','U','L','L')): return IMAGE_FORMAT_NV_NULL; case D3DFMT_D16: #if !defined( _X360 ) return IMAGE_FORMAT_NV_DST16; #else return IMAGE_FORMAT_X360_DST16; #endif case D3DFMT_D24S8: #if !defined( _X360 ) return IMAGE_FORMAT_NV_DST24; #else return IMAGE_FORMAT_X360_DST24; #endif case (D3DFORMAT)(MAKEFOURCC('D','F','1','6')): return IMAGE_FORMAT_ATI_DST16; case (D3DFORMAT)(MAKEFOURCC('D','F','2','4')): return IMAGE_FORMAT_ATI_DST24; // ATIxN FOURCC formats mapped back to ImageFormat case (D3DFORMAT)(MAKEFOURCC('A','T','I','1')): return IMAGE_FORMAT_ATI1N; case (D3DFORMAT)(MAKEFOURCC('A','T','I','2')): return IMAGE_FORMAT_ATI2N; #if defined( _X360 ) case D3DFMT_LIN_A8R8G8B8: return IMAGE_FORMAT_LINEAR_BGRA8888; case D3DFMT_LIN_X8R8G8B8: return IMAGE_FORMAT_LINEAR_BGRX8888; case D3DFMT_LIN_X1R5G5B5: return IMAGE_FORMAT_LINEAR_BGRX5551; case D3DFMT_LIN_L8: return IMAGE_FORMAT_LINEAR_I8; case D3DFMT_LIN_A16B16G16R16: return IMAGE_FORMAT_LINEAR_RGBA16161616; case D3DFMT_LE_X8R8G8B8: return IMAGE_FORMAT_LE_BGRX8888; case D3DFMT_LE_A8R8G8B8: return IMAGE_FORMAT_LE_BGRA8888; case D3DFMT_D24FS8: return IMAGE_FORMAT_X360_DST24F; #endif } Assert( 0 ); return IMAGE_FORMAT_UNKNOWN; } D3DFORMAT ImageFormatToD3DFormat( ImageFormat format ) { // This doesn't care whether it's supported or not switch ( format ) { case IMAGE_FORMAT_BGR888: #if !defined( _X360 ) return D3DFMT_R8G8B8; #else return D3DFMT_UNKNOWN; #endif case IMAGE_FORMAT_BGRA8888: return D3DFMT_A8R8G8B8; case IMAGE_FORMAT_BGRX8888: return D3DFMT_X8R8G8B8; case IMAGE_FORMAT_BGR565: return D3DFMT_R5G6B5; case IMAGE_FORMAT_BGRX5551: return D3DFMT_X1R5G5B5; case IMAGE_FORMAT_BGRA5551: return D3DFMT_A1R5G5B5; case IMAGE_FORMAT_BGRA4444: return D3DFMT_A4R4G4B4; case IMAGE_FORMAT_I8: return D3DFMT_L8; case IMAGE_FORMAT_IA88: return D3DFMT_A8L8; case IMAGE_FORMAT_A8: return D3DFMT_A8; case IMAGE_FORMAT_DXT1: case IMAGE_FORMAT_DXT1_ONEBITALPHA: return D3DFMT_DXT1; case IMAGE_FORMAT_DXT3: return D3DFMT_DXT3; case IMAGE_FORMAT_DXT5: return D3DFMT_DXT5; case IMAGE_FORMAT_UV88: return D3DFMT_V8U8; case IMAGE_FORMAT_UVWQ8888: return D3DFMT_Q8W8V8U8; case IMAGE_FORMAT_UVLX8888: return D3DFMT_X8L8V8U8; case IMAGE_FORMAT_RGBA16161616F: return D3DFMT_A16B16G16R16F; case IMAGE_FORMAT_RGBA16161616: return D3DFMT_A16B16G16R16; case IMAGE_FORMAT_R32F: return D3DFMT_R32F; case IMAGE_FORMAT_RGBA32323232F: return D3DFMT_A32B32G32R32F; // ImageFormat mapped to vendor-dependent FOURCC formats (for shadow depth textures) case IMAGE_FORMAT_NV_RAWZ: return (D3DFORMAT)(MAKEFOURCC('R','A','W','Z')); case IMAGE_FORMAT_NV_INTZ: return (D3DFORMAT)(MAKEFOURCC('I','N','T','Z')); case IMAGE_FORMAT_NV_NULL: return (D3DFORMAT)(MAKEFOURCC('N','U','L','L')); case IMAGE_FORMAT_NV_DST16: return D3DFMT_D16; case IMAGE_FORMAT_NV_DST24: return D3DFMT_D24S8; case IMAGE_FORMAT_ATI_DST16: return (D3DFORMAT)(MAKEFOURCC('D','F','1','6')); case IMAGE_FORMAT_ATI_DST24: return (D3DFORMAT)(MAKEFOURCC('D','F','2','4')); // ImageFormats mapped to ATIxN FOURCC case IMAGE_FORMAT_ATI1N: return (D3DFORMAT)(MAKEFOURCC('A','T','I','1')); case IMAGE_FORMAT_ATI2N: return (D3DFORMAT)(MAKEFOURCC('A','T','I','2')); #if defined( _X360 ) case IMAGE_FORMAT_LINEAR_BGRA8888: return D3DFMT_LIN_A8R8G8B8; case IMAGE_FORMAT_LINEAR_BGRX8888: return D3DFMT_LIN_X8R8G8B8; case IMAGE_FORMAT_LINEAR_BGRX5551: return D3DFMT_LIN_X1R5G5B5; case IMAGE_FORMAT_LINEAR_I8: return D3DFMT_LIN_L8; case IMAGE_FORMAT_LINEAR_RGBA16161616: return D3DFMT_LIN_A16B16G16R16; case IMAGE_FORMAT_LE_BGRX8888: return D3DFMT_LE_X8R8G8B8; case IMAGE_FORMAT_LE_BGRA8888: return D3DFMT_LE_A8R8G8B8; case IMAGE_FORMAT_X360_DST16: return D3DFMT_D16; case IMAGE_FORMAT_X360_DST24: return D3DFMT_D24S8; case IMAGE_FORMAT_X360_DST24F: return D3DFMT_D24FS8; #endif case IMAGE_FORMAT_DXT1_RUNTIME: return D3DFMT_DXT1; case IMAGE_FORMAT_DXT5_RUNTIME: return D3DFMT_DXT5; } Assert( 0 ); return D3DFMT_UNKNOWN; } #pragma warning (default:4063) } // ImageLoader namespace ends