//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "nvtc.h" #include "bitmap/imageformat.h" #include "basetypes.h" #include "tier0/dbg.h" #include #include #include "mathlib/mathlib.h" #include "mathlib/vector.h" #include "tier1/utlmemory.h" #include "tier1/strtools.h" #include "mathlib/compressed_vector.h" // Should be last include #include "tier0/memdbgon.h" namespace ImageLoader { //----------------------------------------------------------------------------- // Gamma correction //----------------------------------------------------------------------------- static void ConstructFloatGammaTable( float* pTable, float srcGamma, float dstGamma ) { for( int i = 0; i < 256; i++ ) { pTable[i] = 255.0 * pow( (float)i / 255.0f, srcGamma / dstGamma ); } } void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma ) { int v; for( int i = 0; i < 256; i++ ) { double f; f = 255.0 * pow( (float)i / 255.0f, srcGamma / dstGamma ); v = ( int )(f + 0.5f); if( v < 0 ) { v = 0; } else if( v > 255 ) { v = 255; } pTable[i] = ( unsigned char )v; } } void GammaCorrectRGBA8888( unsigned char *pSrc, unsigned char* pDst, int width, int height, int depth, unsigned char* pGammaTable ) { for (int h = 0; h < depth; ++h ) { for (int i = 0; i < height; ++i ) { for (int j = 0; j < width; ++j ) { int idx = (h * width * height + i * width + j) * 4; // don't gamma correct alpha pDst[idx] = pGammaTable[pSrc[idx]]; pDst[idx+1] = pGammaTable[pSrc[idx+1]]; pDst[idx+2] = pGammaTable[pSrc[idx+2]]; } } } } void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst, int width, int height, int depth, float srcGamma, float dstGamma ) { if (srcGamma == dstGamma) { if (src != dst) { memcpy( dst, src, GetMemRequired( width, height, depth, IMAGE_FORMAT_RGBA8888, false ) ); } return; } static unsigned char gamma[256]; static float lastSrcGamma = -1; static float lastDstGamma = -1; if (lastSrcGamma != srcGamma || lastDstGamma != dstGamma) { ConstructGammaTable( gamma, srcGamma, dstGamma ); lastSrcGamma = srcGamma; lastDstGamma = dstGamma; } GammaCorrectRGBA8888( src, dst, width, height, depth, gamma ); } //----------------------------------------------------------------------------- // Generate a NICE filter kernel //----------------------------------------------------------------------------- static void GenerateNiceFilter( float wratio, float hratio, float dratio, int kernelDiameter, float* pKernel, float *pInvKernel ) { // Compute a kernel... int h, i, j; int kernelWidth = kernelDiameter * wratio; int kernelHeight = kernelDiameter * hratio; int kernelDepth = ( dratio != 0 ) ? kernelDiameter * dratio : 1; // This is a NICE filter // sinc pi*x * a box from -3 to 3 * sinc ( pi * x/3) // where x is the pixel # in the destination (shrunken) image. // only problem here is that the NICE filter has a very large kernel // (7x7 x wratio x hratio x dratio) float dx = 1.0f / (float)wratio; float dy = 1.0f / (float)hratio; float z, dz; if (dratio != 0.0f) { dz = 1.0f / (float)dratio; z = -((float)kernelDiameter - dz) * 0.5f; } else { dz = 0.0f; z = 0.0f; } float total = 0.0f; for ( h = 0; h < kernelDepth; ++h ) { float y = -((float)kernelDiameter - dy) * 0.5f; for ( i = 0; i < kernelHeight; ++i ) { float x = -((float)kernelDiameter - dx) * 0.5f; for ( j = 0; j < kernelWidth; ++j ) { int nKernelIndex = kernelWidth * ( i + h * kernelHeight ) + j; float d = sqrt( x * x + y * y + z * z ); if (d > kernelDiameter * 0.5f) { pKernel[nKernelIndex] = 0.0f; } else { float t = M_PI * d; if ( t != 0 ) { float sinc = sin( t ) / t; float sinc3 = 3.0f * sin( t / 3.0f ) / t; pKernel[nKernelIndex] = sinc * sinc3; } else { pKernel[nKernelIndex] = 1.0f; } total += pKernel[nKernelIndex]; } x += dx; } y += dy; } z += dz; } // normalize float flInvFactor = ( dratio == 0 ) ? wratio * hratio : dratio * wratio * hratio; float flInvTotal = (total != 0.0f) ? 1.0f / total : 1.0f; for ( h = 0; h < kernelDepth; ++h ) { for ( i = 0; i < kernelHeight; ++i ) { int nPixel = kernelWidth * ( h * kernelHeight + i ); for ( j = 0; j < kernelWidth; ++j ) { pKernel[nPixel + j] *= flInvTotal; pInvKernel[nPixel + j] = flInvFactor * pKernel[nPixel + j]; } } } } //----------------------------------------------------------------------------- // Resample an image //----------------------------------------------------------------------------- static inline unsigned char Clamp( float x ) { int idx = (int)(x + 0.5f); if (idx < 0) idx = 0; else if (idx > 255) idx = 255; return idx; } inline bool IsPowerOfTwo( int x ) { return (x & ( x - 1 )) == 0; } struct KernelInfo_t { float *m_pKernel; float *m_pInvKernel; int m_nWidth; int m_nHeight; int m_nDepth; int m_nDiameter; }; enum KernelType_t { KERNEL_DEFAULT = 0, KERNEL_NORMALMAP, KERNEL_ALPHATEST, }; typedef void (*ApplyKernelFunc_t)( const KernelInfo_t &kernel, const ResampleInfo_t &info, int wratio, int hratio, int dratio, float* gammaToLinear, float *pAlphaResult ); //----------------------------------------------------------------------------- // Apply Kernel to an image //----------------------------------------------------------------------------- template< int type, bool bNiceFilter > class CKernelWrapper { public: static inline int ActualX( int x, const ResampleInfo_t &info ) { if ( info.m_nFlags & RESAMPLE_CLAMPS ) return clamp( x, 0, info.m_nSrcWidth - 1 ); // This works since info.m_nSrcWidth is a power of two. // Even for negative #s! return x & (info.m_nSrcWidth - 1); } static inline int ActualY( int y, const ResampleInfo_t &info ) { if ( info.m_nFlags & RESAMPLE_CLAMPT ) return clamp( y, 0, info.m_nSrcHeight - 1 ); // This works since info.m_nSrcHeight is a power of two. // Even for negative #s! return y & (info.m_nSrcHeight - 1); } static inline int ActualZ( int z, const ResampleInfo_t &info ) { if ( info.m_nFlags & RESAMPLE_CLAMPU ) return clamp( z, 0, info.m_nSrcDepth - 1 ); // This works since info.m_nSrcDepth is a power of two. // Even for negative #s! return z & (info.m_nSrcDepth - 1); } static void ComputeAveragedColor( const KernelInfo_t &kernel, const ResampleInfo_t &info, int startX, int startY, int startZ, float *gammaToLinear, float *total ) { total[0] = total[1] = total[2] = total[3] = 0.0f; for ( int j = 0, srcZ = startZ; j < kernel.m_nDepth; ++j, ++srcZ ) { int sz = ActualZ( srcZ, info ); sz *= info.m_nSrcWidth * info.m_nSrcHeight; for ( int k = 0, srcY = startY; k < kernel.m_nHeight; ++k, ++srcY ) { int sy = ActualY( srcY, info ); sy *= info.m_nSrcWidth; int kernelIdx; if ( bNiceFilter ) { kernelIdx = kernel.m_nWidth * ( k + j * kernel.m_nHeight ); } else { kernelIdx = 0; } for ( int l = 0, srcX = startX; l < kernel.m_nWidth; ++l, ++srcX, ++kernelIdx ) { int sx = ActualX( srcX, info ); int srcPixel = (sz + sy + sx) << 2; float flKernelFactor; if ( bNiceFilter ) { flKernelFactor = kernel.m_pKernel[kernelIdx]; if ( flKernelFactor == 0.0f ) continue; } else { flKernelFactor = kernel.m_pKernel[0]; } if ( type == KERNEL_NORMALMAP ) { total[0] += flKernelFactor * info.m_pSrc[srcPixel + 0]; total[1] += flKernelFactor * info.m_pSrc[srcPixel + 1]; total[2] += flKernelFactor * info.m_pSrc[srcPixel + 2]; total[3] += flKernelFactor * info.m_pSrc[srcPixel + 3]; } else if ( type == KERNEL_ALPHATEST ) { total[0] += flKernelFactor * gammaToLinear[ info.m_pSrc[srcPixel + 0] ]; total[1] += flKernelFactor * gammaToLinear[ info.m_pSrc[srcPixel + 1] ]; total[2] += flKernelFactor * gammaToLinear[ info.m_pSrc[srcPixel + 2] ]; if ( info.m_pSrc[srcPixel + 3] > 192 ) { total[3] += flKernelFactor * 255.0f; } } else { total[0] += flKernelFactor * gammaToLinear[ info.m_pSrc[srcPixel + 0] ]; total[1] += flKernelFactor * gammaToLinear[ info.m_pSrc[srcPixel + 1] ]; total[2] += flKernelFactor * gammaToLinear[ info.m_pSrc[srcPixel + 2] ]; total[3] += flKernelFactor * info.m_pSrc[srcPixel + 3]; } } } } } static void AddAlphaToAlphaResult( const KernelInfo_t &kernel, const ResampleInfo_t &info, int startX, int startY, int startZ, float flAlpha, float *pAlphaResult ) { for ( int j = 0, srcZ = startZ; j < kernel.m_nDepth; ++j, ++srcZ ) { int sz = ActualZ( srcZ, info ); sz *= info.m_nSrcWidth * info.m_nSrcHeight; for ( int k = 0, srcY = startY; k < kernel.m_nHeight; ++k, ++srcY ) { int sy = ActualY( srcY, info ); sy *= info.m_nSrcWidth; int kernelIdx; if ( bNiceFilter ) { kernelIdx = k * kernel.m_nWidth + j * kernel.m_nWidth * kernel.m_nHeight; } else { kernelIdx = 0; } for ( int l = 0, srcX = startX; l < kernel.m_nWidth; ++l, ++srcX, ++kernelIdx ) { int sx = ActualX( srcX, info ); int srcPixel = sz + sy + sx; float flKernelFactor; if ( bNiceFilter ) { flKernelFactor = kernel.m_pInvKernel[kernelIdx]; if ( flKernelFactor == 0.0f ) continue; } else { flKernelFactor = kernel.m_pInvKernel[0]; } pAlphaResult[srcPixel] += flKernelFactor * flAlpha; } } } } static void AdjustAlphaChannel( const KernelInfo_t &kernel, const ResampleInfo_t &info, int wratio, int hratio, int dratio, float *pAlphaResult ) { // Find the delta between the alpha + source image for ( int k = 0; k < info.m_nSrcDepth; ++k ) { for ( int i = 0; i < info.m_nSrcHeight; ++i ) { int dstPixel = i * info.m_nSrcWidth + k * info.m_nSrcWidth * info.m_nSrcHeight; for ( int j = 0; j < info.m_nSrcWidth; ++j, ++dstPixel ) { pAlphaResult[dstPixel] = fabs( pAlphaResult[dstPixel] - info.m_pSrc[dstPixel * 4 + 3] ); } } } // Apply the kernel to the image int nInitialZ = (dratio >> 1) - ((dratio * kernel.m_nDiameter) >> 1); int nInitialY = (hratio >> 1) - ((hratio * kernel.m_nDiameter) >> 1); int nInitialX = (wratio >> 1) - ((wratio * kernel.m_nDiameter) >> 1); float flAlphaThreshhold = (info.m_flAlphaHiFreqThreshhold >= 0 ) ? 255.0f * info.m_flAlphaHiFreqThreshhold : 255.0f * 0.4f; float flInvFactor = (dratio == 0) ? 1.0f / (hratio * wratio) : 1.0f / (hratio * wratio * dratio); for ( int h = 0; h < info.m_nDestDepth; ++h ) { int startZ = dratio * h + nInitialZ; for ( int i = 0; i < info.m_nDestHeight; ++i ) { int startY = hratio * i + nInitialY; int dstPixel = ( info.m_nDestWidth * (i + h * info.m_nDestHeight) ) << 2; for ( int j = 0; j < info.m_nDestWidth; ++j, dstPixel += 4 ) { if ( info.m_pDest[ dstPixel + 3 ] == 255 ) continue; int startX = wratio * j + nInitialX; float flAlphaDelta = 0.0f; for ( int m = 0, srcZ = startZ; m < dratio; ++m, ++srcZ ) { int sz = ActualZ( srcZ, info ); sz *= info.m_nSrcWidth * info.m_nSrcHeight; for ( int k = 0, srcY = startY; k < hratio; ++k, ++srcY ) { int sy = ActualY( srcY, info ); sy *= info.m_nSrcWidth; for ( int l = 0, srcX = startX; l < wratio; ++l, ++srcX ) { // HACK: This temp variable fixes an internal compiler error in vs2005 int temp = srcX; int sx = ActualX( temp, info ); int srcPixel = sz + sy + sx; flAlphaDelta += pAlphaResult[srcPixel]; } } } flAlphaDelta *= flInvFactor; if ( flAlphaDelta > flAlphaThreshhold ) { info.m_pDest[ dstPixel + 3 ] = 255.0f; } } } } } static void ApplyKernel( const KernelInfo_t &kernel, const ResampleInfo_t &info, int wratio, int hratio, int dratio, float* gammaToLinear, float *pAlphaResult ) { float invDstGamma = 1.0f / info.m_flDestGamma; // Apply the kernel to the image int nInitialZ = (dratio >> 1) - ((dratio * kernel.m_nDiameter) >> 1); int nInitialY = (hratio >> 1) - ((hratio * kernel.m_nDiameter) >> 1); int nInitialX = (wratio >> 1) - ((wratio * kernel.m_nDiameter) >> 1); float flAlphaThreshhold = (info.m_flAlphaThreshhold >= 0 ) ? 255.0f * info.m_flAlphaThreshhold : 255.0f * 0.4f; for ( int k = 0; k < info.m_nDestDepth; ++k ) { int startZ = dratio * k + nInitialZ; for ( int i = 0; i < info.m_nDestHeight; ++i ) { int startY = hratio * i + nInitialY; int dstPixel = (i * info.m_nDestWidth + k * info.m_nDestWidth * info.m_nDestHeight) << 2; for ( int j = 0; j < info.m_nDestWidth; ++j, dstPixel += 4 ) { int startX = wratio * j + nInitialX; float total[4]; ComputeAveragedColor( kernel, info, startX, startY, startZ, gammaToLinear, total ); // NOTE: Can't use a table here, we lose too many bits if( type == KERNEL_NORMALMAP ) { for ( int ch = 0; ch < 4; ++ ch ) info.m_pDest[ dstPixel + ch ] = Clamp( info.m_flColorGoal[ch] + ( info.m_flColorScale[ch] * ( total[ch] - info.m_flColorGoal[ch] ) ) ); } else if ( type == KERNEL_ALPHATEST ) { // If there's more than 40% coverage, then keep the pixel (renormalize the color based on coverage) float flAlpha = ( total[3] >= flAlphaThreshhold ) ? 255 : 0; for ( int ch = 0; ch < 3; ++ ch ) info.m_pDest[ dstPixel + ch ] = Clamp( 255.0f * pow( ( info.m_flColorGoal[ch] + ( info.m_flColorScale[ch] * ( ( total[ch] > 0 ? total[ch] : 0 ) - info.m_flColorGoal[ch] ) ) ) / 255.0f, invDstGamma ) ); info.m_pDest[ dstPixel + 3 ] = Clamp( flAlpha ); AddAlphaToAlphaResult( kernel, info, startX, startY, startZ, flAlpha, pAlphaResult ); } else { for ( int ch = 0; ch < 3; ++ ch ) info.m_pDest[ dstPixel + ch ] = Clamp( 255.0f * pow( ( info.m_flColorGoal[ch] + ( info.m_flColorScale[ch] * ( ( total[ch] > 0 ? total[ch] : 0 ) - info.m_flColorGoal[ch] ) ) ) / 255.0f, invDstGamma ) ); info.m_pDest[ dstPixel + 3 ] = Clamp( info.m_flColorGoal[3] + ( info.m_flColorScale[3] * ( total[3] - info.m_flColorGoal[3] ) ) ); } } } if ( type == KERNEL_ALPHATEST ) { AdjustAlphaChannel( kernel, info, wratio, hratio, dratio, pAlphaResult ); } } } }; typedef CKernelWrapper< KERNEL_DEFAULT, false > ApplyKernelDefault_t; typedef CKernelWrapper< KERNEL_NORMALMAP, false > ApplyKernelNormalmap_t; typedef CKernelWrapper< KERNEL_ALPHATEST, false > ApplyKernelAlphatest_t; typedef CKernelWrapper< KERNEL_DEFAULT, true > ApplyKernelDefaultNice_t; typedef CKernelWrapper< KERNEL_NORMALMAP, true > ApplyKernelNormalmapNice_t; typedef CKernelWrapper< KERNEL_ALPHATEST, true > ApplyKernelAlphatestNice_t; static ApplyKernelFunc_t g_KernelFunc[] = { ApplyKernelDefault_t::ApplyKernel, ApplyKernelNormalmap_t::ApplyKernel, ApplyKernelAlphatest_t::ApplyKernel, }; static ApplyKernelFunc_t g_KernelFuncNice[] = { ApplyKernelDefaultNice_t::ApplyKernel, ApplyKernelNormalmapNice_t::ApplyKernel, ApplyKernelAlphatestNice_t::ApplyKernel, }; bool ResampleRGBA8888( const ResampleInfo_t& info ) { // No resampling needed, just gamma correction if ( info.m_nSrcWidth == info.m_nDestWidth && info.m_nSrcHeight == info.m_nDestHeight && info.m_nSrcDepth == info.m_nDestDepth ) { // Here, we need to gamma convert the source image.. GammaCorrectRGBA8888( info.m_pSrc, info.m_pDest, info.m_nSrcWidth, info.m_nSrcHeight, info.m_nSrcDepth, info.m_flSrcGamma, info.m_flDestGamma ); return true; } // fixme: has to be power of two for now. if( !IsPowerOfTwo(info.m_nSrcWidth) || !IsPowerOfTwo(info.m_nSrcHeight) || !IsPowerOfTwo(info.m_nSrcDepth) || !IsPowerOfTwo(info.m_nDestWidth) || !IsPowerOfTwo(info.m_nDestHeight) || !IsPowerOfTwo(info.m_nDestDepth) ) { return false; } // fixme: can only downsample for now. if( (info.m_nSrcWidth < info.m_nDestWidth) || (info.m_nSrcHeight < info.m_nDestHeight) || (info.m_nSrcDepth < info.m_nDestDepth) ) { return false; } // Compute gamma tables... static float gammaToLinear[256]; static float lastSrcGamma = -1; if (lastSrcGamma != info.m_flSrcGamma) { ConstructFloatGammaTable( gammaToLinear, info.m_flSrcGamma, 1.0f ); lastSrcGamma = info.m_flSrcGamma; } int wratio = info.m_nSrcWidth / info.m_nDestWidth; int hratio = info.m_nSrcHeight / info.m_nDestHeight; int dratio = (info.m_nSrcDepth != info.m_nDestDepth) ? info.m_nSrcDepth / info.m_nDestDepth : 0; KernelInfo_t kernel; float* pTempMemory = 0; float* pTempInvMemory = 0; static float* kernelCache[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static float* pInvKernelCache[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; float pKernelMem[1]; float pInvKernelMem[1]; if ( info.m_nFlags & RESAMPLE_NICE_FILTER ) { // Kernel size is measured in dst pixels kernel.m_nDiameter = 6; // Compute a kernel... kernel.m_nWidth = kernel.m_nDiameter * wratio; kernel.m_nHeight = kernel.m_nDiameter * hratio; kernel.m_nDepth = kernel.m_nDiameter * dratio; if ( kernel.m_nDepth == 0 ) { kernel.m_nDepth = 1; } // Cache the filter (2d kernels only).... int power = -1; if ( (wratio == hratio) && (dratio == 0) ) { power = 0; int tempWidth = wratio; while (tempWidth > 1) { ++power; tempWidth >>= 1; } // Don't cache anything bigger than 512x512 if (power >= 10) { power = -1; } } if (power >= 0) { if (!kernelCache[power]) { kernelCache[power] = new float[kernel.m_nWidth * kernel.m_nHeight]; pInvKernelCache[power] = new float[kernel.m_nWidth * kernel.m_nHeight]; GenerateNiceFilter( wratio, hratio, dratio, kernel.m_nDiameter, kernelCache[power], pInvKernelCache[power] ); } kernel.m_pKernel = kernelCache[power]; kernel.m_pInvKernel = pInvKernelCache[power]; } else { // Don't cache non-square kernels, or 3d kernels pTempMemory = new float[kernel.m_nWidth * kernel.m_nHeight * kernel.m_nDepth]; pTempInvMemory = new float[kernel.m_nWidth * kernel.m_nHeight * kernel.m_nDepth]; GenerateNiceFilter( wratio, hratio, dratio, kernel.m_nDiameter, pTempMemory, pTempInvMemory ); kernel.m_pKernel = pTempMemory; kernel.m_pInvKernel = pTempInvMemory; } } else { // Compute a kernel... kernel.m_nWidth = wratio; kernel.m_nHeight = hratio; kernel.m_nDepth = dratio ? dratio : 1; kernel.m_nDiameter = 1; // Simple implementation of a box filter that doesn't block the stack! pKernelMem[0] = 1.0f / (float)(kernel.m_nWidth * kernel.m_nHeight * kernel.m_nDepth); pInvKernelMem[0] = 1.0f; kernel.m_pKernel = pKernelMem; kernel.m_pInvKernel = pInvKernelMem; } float *pAlphaResult = NULL; KernelType_t type; if ( info.m_nFlags & RESAMPLE_NORMALMAP ) { type = KERNEL_NORMALMAP; } else if ( info.m_nFlags & RESAMPLE_ALPHATEST ) { int nSize = info.m_nSrcHeight * info.m_nSrcWidth * info.m_nSrcDepth * sizeof(float); pAlphaResult = (float*)malloc( nSize ); memset( pAlphaResult, 0, nSize ); type = KERNEL_ALPHATEST; } else { type = KERNEL_DEFAULT; } if ( info.m_nFlags & RESAMPLE_NICE_FILTER ) { g_KernelFuncNice[type]( kernel, info, wratio, hratio, dratio, gammaToLinear, pAlphaResult ); if (pTempMemory) { delete[] pTempMemory; } } else { g_KernelFunc[type]( kernel, info, wratio, hratio, dratio, gammaToLinear, pAlphaResult ); } if ( pAlphaResult ) { free( pAlphaResult ); } return true; } bool ResampleRGBA16161616( const ResampleInfo_t& info ) { // HDRFIXME: This is some lame shit right here. (We need to get NICE working, etc, etc.) // Make sure everything is power of two. Assert( ( info.m_nSrcWidth & ( info.m_nSrcWidth - 1 ) ) == 0 ); Assert( ( info.m_nSrcHeight & ( info.m_nSrcHeight - 1 ) ) == 0 ); Assert( ( info.m_nDestWidth & ( info.m_nDestWidth - 1 ) ) == 0 ); Assert( ( info.m_nDestHeight & ( info.m_nDestHeight - 1 ) ) == 0 ); // Make sure that we aren't upscsaling the image. . .we do`n't support that very well. Assert( info.m_nSrcWidth >= info.m_nDestWidth ); Assert( info.m_nSrcHeight >= info.m_nDestHeight ); int nSampleWidth = info.m_nSrcWidth / info.m_nDestWidth; int nSampleHeight = info.m_nSrcHeight / info.m_nDestHeight; unsigned short *pSrc = ( unsigned short * )info.m_pSrc; unsigned short *pDst = ( unsigned short * )info.m_pDest; int x, y; for( y = 0; y < info.m_nDestHeight; y++ ) { for( x = 0; x < info.m_nDestWidth; x++ ) { int accum[4]; accum[0] = accum[1] = accum[2] = accum[3] = 0; int nSampleY; for( nSampleY = 0; nSampleY < nSampleHeight; nSampleY++ ) { int nSampleX; for( nSampleX = 0; nSampleX < nSampleWidth; nSampleX++ ) { accum[0] += ( int )pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+0]; accum[1] += ( int )pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+1]; accum[2] += ( int )pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+2]; accum[3] += ( int )pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*4+3]; } } int i; for( i = 0; i < 4; i++ ) { accum[i] /= ( nSampleWidth * nSampleHeight ); accum[i] = max( accum[i], 0 ); accum[i] = min( accum[i], 65535 ); pDst[(x+y*info.m_nDestWidth)*4+i] = ( unsigned short )accum[i]; } } } return true; } bool ResampleRGB323232F( const ResampleInfo_t& info ) { // HDRFIXME: This is some lame shit right here. (We need to get NICE working, etc, etc.) // Make sure everything is power of two. Assert( ( info.m_nSrcWidth & ( info.m_nSrcWidth - 1 ) ) == 0 ); Assert( ( info.m_nSrcHeight & ( info.m_nSrcHeight - 1 ) ) == 0 ); Assert( ( info.m_nDestWidth & ( info.m_nDestWidth - 1 ) ) == 0 ); Assert( ( info.m_nDestHeight & ( info.m_nDestHeight - 1 ) ) == 0 ); // Make sure that we aren't upscaling the image. . .we do`n't support that very well. Assert( info.m_nSrcWidth >= info.m_nDestWidth ); Assert( info.m_nSrcHeight >= info.m_nDestHeight ); int nSampleWidth = info.m_nSrcWidth / info.m_nDestWidth; int nSampleHeight = info.m_nSrcHeight / info.m_nDestHeight; float *pSrc = ( float * )info.m_pSrc; float *pDst = ( float * )info.m_pDest; int x, y; for( y = 0; y < info.m_nDestHeight; y++ ) { for( x = 0; x < info.m_nDestWidth; x++ ) { float accum[4]; accum[0] = accum[1] = accum[2] = accum[3] = 0; int nSampleY; for( nSampleY = 0; nSampleY < nSampleHeight; nSampleY++ ) { int nSampleX; for( nSampleX = 0; nSampleX < nSampleWidth; nSampleX++ ) { accum[0] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*3+0]; accum[1] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*3+1]; accum[2] += pSrc[((x*nSampleWidth+nSampleX)+(y*nSampleHeight+nSampleY)*info.m_nSrcWidth)*3+2]; } } int i; for( i = 0; i < 3; i++ ) { accum[i] /= ( nSampleWidth * nSampleHeight ); pDst[(x+y*info.m_nDestWidth)*3+i] = accum[i]; } } } return true; } //----------------------------------------------------------------------------- // Generates mipmap levels //----------------------------------------------------------------------------- void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width, int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma, int numLevels ) { int dstWidth = width; int dstHeight = height; int dstDepth = depth; // temporary storage for the mipmaps int tempMem = GetMemRequired( dstWidth, dstHeight, dstDepth, IMAGE_FORMAT_RGBA8888, false ); CUtlMemory tmpImage; tmpImage.EnsureCapacity( tempMem ); while( true ) { // This generates a mipmap in RGBA8888, linear space ResampleInfo_t info; info.m_pSrc = pSrc; info.m_pDest = tmpImage.Base(); info.m_nSrcWidth = width; info.m_nSrcHeight = height; info.m_nSrcDepth = depth; info.m_nDestWidth = dstWidth; info.m_nDestHeight = dstHeight; info.m_nDestDepth = dstDepth; info.m_flSrcGamma = srcGamma; info.m_flDestGamma = dstGamma; ResampleRGBA8888( info ); // each mipmap level needs to be color converted separately ConvertImageFormat( tmpImage.Base(), IMAGE_FORMAT_RGBA8888, pDst, imageFormat, dstWidth, dstHeight, 0, 0 ); if (numLevels == 0) { // We're done after we've made the 1x1 mip level if (dstWidth == 1 && dstHeight == 1 && dstDepth == 1) return; } else { if (--numLevels <= 0) return; } // Figure out where the next level goes int memRequired = ImageLoader::GetMemRequired( dstWidth, dstHeight, dstDepth, imageFormat, false); pDst += memRequired; // shrink by a factor of 2, but clamp at 1 pixel (non-square textures) dstWidth = dstWidth > 1 ? dstWidth >> 1 : 1; dstHeight = dstHeight > 1 ? dstHeight >> 1 : 1; dstDepth = dstDepth > 1 ? dstDepth >> 1 : 1; } } void GenerateMipmapLevelsLQ( unsigned char* pSrc, unsigned char* pDst, int width, int height, ImageFormat imageFormat, int numLevels ) { CUtlMemory tmpImage; const unsigned char* pSrcLevel = pSrc; int mipmap0Size = GetMemRequired( width, height, 1, IMAGE_FORMAT_RGBA8888, false ); // TODO: Could work with any 8888 format without conversion. if ( imageFormat != IMAGE_FORMAT_RGBA8888 ) { // Damn and blast, had to allocate memory. tmpImage.EnsureCapacity( mipmap0Size ); ConvertImageFormat( tmpImage.Base(), IMAGE_FORMAT_RGBA8888, pSrc, imageFormat, width, height, 0, 0 ); pSrcLevel = tmpImage.Base(); } // Copy the 0th level over. memcpy( pDst, pSrcLevel, mipmap0Size ); int dstWidth = width; int dstHeight = height; unsigned char* pDstLevel = pDst + mipmap0Size; int srcWidth = width; int srcHeight = height; // Distance from one pixel to the next const int cStride = 4; do { dstWidth = Max( 1, dstWidth >> 1 ); dstHeight = Max( 1, dstHeight >> 1 ); // Distance from one row to the next. const int cSrcPitch = cStride * srcWidth * ( srcHeight > 1 ? 1 : 0); const int cSrcStride = srcWidth > 1 ? cStride : 0; const unsigned char* pSrcPixel = pSrcLevel; unsigned char* pDstPixel = pDstLevel; for ( int j = 0; j < dstHeight; ++j ) { for ( int i = 0; i < dstWidth; ++i ) { // This doesn't round. It's crappy. It's a simple bilerp. pDstPixel[ 0 ] = ( ( unsigned int ) pSrcPixel[ 0 ] + ( unsigned int ) pSrcPixel[ 0 + cSrcStride ] + ( unsigned int ) pSrcPixel[ 0 + cSrcPitch ] + ( unsigned int ) pSrcPixel[ 0 + cSrcPitch + cSrcStride ] ) >> 2; pDstPixel[ 1 ] = ( ( unsigned int ) pSrcPixel[ 1 ] + ( unsigned int ) pSrcPixel[ 1 + cSrcStride ] + ( unsigned int ) pSrcPixel[ 1 + cSrcPitch ] + ( unsigned int ) pSrcPixel[ 1 + cSrcPitch + cSrcStride ] ) >> 2; pDstPixel[ 2 ] = ( ( unsigned int ) pSrcPixel[ 2 ] + ( unsigned int ) pSrcPixel[ 2 + cSrcStride ] + ( unsigned int ) pSrcPixel[ 2 + cSrcPitch ] + ( unsigned int ) pSrcPixel[ 2 + cSrcPitch + cSrcStride ] ) >> 2; pDstPixel[ 3 ] = ( ( unsigned int ) pSrcPixel[ 3 ] + ( unsigned int ) pSrcPixel[ 3 + cSrcStride ] + ( unsigned int ) pSrcPixel[ 3 + cSrcPitch ] + ( unsigned int ) pSrcPixel[ 3 + cSrcPitch + cSrcStride ] ) >> 2; pDstPixel += cStride; pSrcPixel += cStride * 2; // We advance 2 source pixels for each pixel. } // Need to bump down a row. pSrcPixel += cSrcPitch; } // Update for the next go round! pSrcLevel = pDstLevel; pDstLevel += GetMemRequired( dstWidth, dstHeight, 1, IMAGE_FORMAT_RGBA8888, false ); srcWidth = Max( 1, srcWidth >> 1 ); srcHeight = Max( 1, srcHeight >> 1 ); } while ( srcWidth > 1 || srcHeight > 1 ); } } // ImageLoader namespace ends