//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #ifndef IGAMECONSOLE_H #define IGAMECONSOLE_H #ifdef _WIN32 #pragma once #endif #include "tier1/interface.h" //----------------------------------------------------------------------------- // Purpose: interface to game/dev console //----------------------------------------------------------------------------- abstract_class IGameConsole : public IBaseInterface { public: // activates the console, makes it visible and brings it to the foreground virtual void Activate() = 0; virtual void Initialize() = 0; // hides the console virtual void Hide() = 0; // clears the console virtual void Clear() = 0; // return true if the console has focus virtual bool IsConsoleVisible() = 0; virtual void SetParent( int parent ) = 0; }; #define GAMECONSOLE_INTERFACE_VERSION "GameConsole004" #endif // IGAMECONSOLE_H