//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IADMINSERVER_H #define IADMINSERVER_H #ifdef _WIN32 #pragma once #endif #include "interface.h" // handle to a game window typedef unsigned int ManageServerUIHandle_t; class IManageServer; //----------------------------------------------------------------------------- // Purpose: Interface to server administration functions //----------------------------------------------------------------------------- abstract_class IAdminServer : public IBaseInterface { public: // opens a manage server dialog for a local server virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir) = 0; // opens a manage server dialog to a remote server virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password) = 0; // forces the game info dialog closed virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog) = 0; // Gets a handle to the interface virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle) = 0; }; #define ADMINSERVER_INTERFACE_VERSION "AdminServer002" #endif // IAdminServer_H