//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: IObjectContainer.h: interface for the ObjectContainer class. // // $NoKeywords: $ //=============================================================================// #ifndef IOBJECTCONTAINER_H #define IOBJECTCONTAINER_H #pragma once class IObjectContainer { public: virtual ~IObjectContainer() {}; virtual void Init() = 0; virtual bool Add(void * newObject) = 0; virtual bool Remove(void * object) = 0; virtual void Clear(bool freeElementsMemory) = 0; virtual void * GetFirst() = 0; virtual void * GetNext() = 0; virtual int CountElements() = 0;; virtual bool Contains(void * object) = 0; virtual bool IsEmpty() = 0; }; #endif // !defined IOBJECTCONTAINER_H