//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // Steam header file includes all definitions for Grid.lib #ifndef INCLUDED_STEAMLIBAPI_H #define INCLUDED_STEAMLIBAPI_H #ifndef _WIN32 // Linux from here for temporary non-Steam server #include "Steamlib_null.h" #else // Win32 from here #if defined(_MSC_VER) && (_MSC_VER > 1000) #pragma once #endif #ifdef __cplusplus extern "C" { #endif extern int STEAM_Startup(void); extern int STEAM_Mount(const char *szMountPath); extern int STEAM_Unmount(void); extern void STEAM_Shutdown(void); extern FILE *STEAM_fopen(const char *filename, const char *options); extern int STEAM_fclose(FILE *file); extern unsigned int STEAM_fread(void *buffer, unsigned int rdsize, unsigned int count,FILE *file); extern int STEAM_fgetc(FILE *file); extern unsigned int STEAM_fwrite(void *buffer, unsigned int rdsize, unsigned int count,FILE *file); extern int STEAM_fprintf( FILE *fp, const char *format, ... ); extern int STEAM_vfprintf( FILE *fp, const char *format, va_list argptr); extern int STEAM_fseek(FILE *file, long offset, int method); extern long STEAM_ftell(FILE *file); extern int STEAM_stat(const char *path, struct _stat *buf); extern int STEAM_feof( FILE *stream ); extern int STEAM_ferror( FILE *stream ); extern void STEAM_clearerr( FILE *stream ); extern void STEAM_strerror( FILE *stream, char *p, int maxlen ); extern void STEAM_rewind( FILE *stream ); extern int STEAM_fflush( FILE *stream ); extern int STEAM_flushall( void ); extern unsigned int STEAM_FileSize( FILE *file ); extern void STEAM_setbuf( FILE *stream, char *buffer); extern int STEAM_setvbuf( FILE *stream, char *buffer, int mode, size_t size); extern char *STEAM_fgets(char *string, int n, FILE *stream); extern int STEAM_fputc(int c, FILE *stream); extern int STEAM_fputs(const char *string, FILE *stream); extern FILE *STEAM_tmpfile(void); typedef enum // Filter elements returned by SteamFind{First,Next} { STEAMFindLocalOnly, // limit search to local filesystem STEAMFindRemoteOnly, // limit search to remote repository STEAMFindAll // do not limit search (duplicates allowed) } STEAMFindFilter; extern HANDLE STEAM_FindFirstFile(char *pszMatchName, STEAMFindFilter filter, WIN32_FIND_DATA *findInfo); extern int STEAM_FindNextFile(HANDLE dir, WIN32_FIND_DATA *findInfo); extern int STEAM_FindClose(HANDLE dir); extern long STEAM_findfirst(char *pszMatchName, STEAMFindFilter filter, struct _finddata_t *fileinfo ); extern int STEAM_findnext(long dir, struct _finddata_t *fileinfo ); extern int STEAM_findclose(long dir); extern HINSTANCE STEAM_LoadLibrary( const char *dllName ); extern void STEAM_GetLocalCopy( const char *fileName ); extern void STEAM_LogLevelLoadStarted( const char *name ); extern void STEAM_LogLevelLoadFinished( const char *name ); extern int STEAM_HintResourceNeed( const char *mapcycle, int forgetEverything ); extern int STEAM_PauseResourcePreloading(void); extern int STEAM_ForgetAllResourceHints(void); extern int STEAM_ResumeResourcePreloading(void); extern int STEAM_BlockForResources( const char *hintlist ); extern void STEAM_UseDaemon(int enable); extern unsigned int STEAM_FileSize( FILE *file ); extern void STEAM_TrackProgress(int enable); extern STEAM_RegisterAppProgressCallback( void(*fpProgCallBack)(void), int freq ); extern STEAM_RegisterAppKeepAliveTicCallback( void(*fpKeepAliveTicCallBack)(char* scr_msg) ); extern void STEAM_UpdateProgress( void ); extern int STEAM_ProgressCounter(void); extern void STEAM_GetInterfaceVersion( char *p, int maxlen ); extern int STEAM_FileIsAvailLocal( const char *file ); #ifdef __cplusplus } #endif #endif // ndef _WIN32 #endif /* #ifndef INCLUDED_STEAMLIBAPI_H */