//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: INetworkMessage interface // // $NoKeywords: $ //===========================================================================// #ifndef INETWORKMESSAGE_H #define INETWORKMESSAGE_H #ifdef _WIN32 #pragma once #endif #include "tier0/platform.h" #include "tier0/dbg.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class bf_read; class bf_write; class INetMsgHandler; class INetMessage; class INetChannel; //----------------------------------------------------------------------------- // First valid group number users of the network system can use //----------------------------------------------------------------------------- enum { NETWORKSYSTEM_FIRST_GROUP = 1, }; //----------------------------------------------------------------------------- // A network message //----------------------------------------------------------------------------- abstract_class INetworkMessage { public: // Use these to setup who can hear whose voice. // Pass in client indices (which are their ent indices - 1). virtual void SetNetChannel(INetChannel * netchan) = 0; // netchannel this message is from/for virtual void SetReliable( bool state ) = 0; // set to true if it's a reliable message virtual bool ReadFromBuffer( bf_read &buffer ) = 0; // returns true if parsing was OK virtual bool WriteToBuffer( bf_write &buffer ) = 0; // returns true if writing was OK virtual bool IsReliable( void ) const = 0; // true, if message needs reliable handling virtual int GetGroup( void ) const = 0; // returns net message group of this message virtual int GetType( void ) const = 0; // returns module specific header tag eg svc_serverinfo virtual const char *GetGroupName( void ) const = 0; // returns network message group name virtual const char *GetName( void ) const = 0; // returns network message name, eg "svc_serverinfo" virtual INetChannel *GetNetChannel( void ) const = 0; virtual const char *ToString( void ) const = 0; // returns a human readable string about message content virtual void Release() = 0; protected: virtual ~INetworkMessage() {}; }; //----------------------------------------------------------------------------- // Helper utilities for clients to create messages //----------------------------------------------------------------------------- #define DECLARE_BASE_MESSAGE( group, msgtype, description ) \ public: \ virtual bool ReadFromBuffer( bf_read &buffer ); \ virtual bool WriteToBuffer( bf_write &buffer ); \ virtual const char *ToString() const { return description; } \ virtual int GetGroup() const { return group; } \ virtual const char *GetGroupName( void ) const { return #group; } \ virtual int GetType() const { return msgtype; } \ virtual const char *GetName() const { return #msgtype;}\ //----------------------------------------------------------------------------- // Default empty base class for net messages //----------------------------------------------------------------------------- class CNetworkMessage : public INetworkMessage { public: CNetworkMessage() { m_bReliable = true; m_pNetChannel = NULL; } virtual void Release() { delete this; } virtual ~CNetworkMessage() {}; virtual void SetReliable( bool state ) { m_bReliable = state; } virtual bool IsReliable() const { return m_bReliable; } virtual void SetNetChannel(INetChannel * netchan) { m_pNetChannel = netchan; } virtual bool Process() { // no handler set Assert( 0 ); return false; } INetChannel *GetNetChannel() const { return m_pNetChannel; } protected: bool m_bReliable; // true if message should be send reliable INetChannel *m_pNetChannel; // netchannel this message is from/for }; #endif // INETWORKMESSAGE_H