//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #if !defined( PROTO_VERSION_H ) #define PROTO_VERSION_H #ifdef _WIN32 #pragma once #endif // The current network protocol version. Changing this makes clients and servers incompatible #define PROTOCOL_VERSION 24 #define DEMO_BACKWARDCOMPATABILITY // For backward compatibility of demo files (NET_MAX_PAYLOAD_BITS went away) #define PROTOCOL_VERSION_23 23 // For backward compatibility of demo files (sound index bits used to = 13 ) #define PROTOCOL_VERSION_22 22 // For backward compatibility of demo files (before the special DSP was shipped to public) #define PROTOCOL_VERSION_21 21 // For backward compatibility of demo files (old-style dynamic model loading) #define PROTOCOL_VERSION_20 20 // For backward compatibility of demo files (post Halloween sound flag extra bit) #define PROTOCOL_VERSION_19 19 // For backward compatibility of demo files (pre Halloween sound flag extra bit) #define PROTOCOL_VERSION_18 18 // For backward compatibility of demo files (MD5 in map version) #define PROTOCOL_VERSION_17 17 // For backward compatibility of demo files (create string tables compression flag) #define PROTOCOL_VERSION_14 14 // For backward compatibility of demo files #define PROTOCOL_VERSION_12 12 // The PROTOCOL_VERSION when replay shipped to public #define PROTOCOL_VERSION_REPLAY 16 #endif