/* * CVDirect3DTextureCache.h * CoreVideo * * Copyright 2004 Apple Computer, Inc. All rights reserved. * */ #if !defined(__COREVIDEO__CVDIRECT3DTEXTURECACHE_H__) #define __COREVIDEO__CVDIRECT3DTEXTURECACHE_H__ 1 #include #include #include #include #if defined(__cplusplus) extern "C" { #endif /*! @typedef CVDirect3DTextureCacheRef @abstract CoreVideo Direct3D Texture Cache */ typedef struct __CVDirect3DTextureCache *CVDirect3DTextureCacheRef; CV_EXPORT CFTypeID CVDirect3DTextureCacheGetTypeID(); /*! @function CVDirect3DTextureCacheRetain @abstract Retains a CVDirect3DTextureCache object @discussion Equivalent to CFRetain, but NULL safe @param buffer A CVDirect3DTextureCache object that you want to retain. @result A CVDirect3DTextureCache object that is the same as the passed in buffer. */ CV_EXPORT CVDirect3DTextureCacheRef CVDirect3DTextureCacheRetain( CVDirect3DTextureCacheRef textureCache ); // NULL-safe /*! @function CVDirect3DTextureCacheRelease @abstract Releases a CVDirect3DTextureCache object @discussion Equivalent to CFRelease, but NULL safe @param buffer A CVDirect3DTextureCache object that you want to release. */ CV_EXPORT void CVDirect3DTextureCacheRelease( CVDirect3DTextureCacheRef textureCache ); // NULL-safe /*! @function CVDirect3DTextureCacheCreate @abstract Creates a new Texture Cache. @param allocator The CFAllocatorRef to use for allocating the cache. May be NULL. @param cacheAttributes A CFDictionaryRef containing the attributes of the cache itself. May be NULL. @param cglContext The D3D context into which the texture objects will be created @param cglPixelFormat The D3D pixel format object used to create the passed in D3D context @param textureAttributes A CFDictionaryRef containing the attributes to be used for creating the CVDirect3DTexture objects. May be NULL. @param cacheOut The newly created texture cache will be placed here @result Returns kCVReturnSuccess on success */ CV_EXPORT CVReturn CVDirect3DTextureCacheCreate( CFAllocatorRef allocator, CFDictionaryRef cacheAttributes, void *d3dDevice, /*CVDIRECT3DDEVICE*/ UInt32 d3dFormat, /*D3DFORMAT*/ CFDictionaryRef textureAttributes, CVDirect3DTextureCacheRef *cacheOut); /*! @function CVDirect3DTextureCacheCreateTextureFromImage @abstract Creates a CVDirect3DTexture object from an existing CVImageBuffer @param allocator The CFAllocatorRef to use for allocating the CVDirect3DTexture object. May be NULL. @param sourceImage The CVImageBuffer that you want to create a CVDirect3DTexture from. @param attribuse The desired buffer attributes for the CVDirect3DTexture. @param textureOut The newly created texture object will be placed here. @result Returns kCVReturnSuccess on success */ CV_EXPORT CVReturn CVDirect3DTextureCacheCreateTextureFromImage(CFAllocatorRef allocator, CVDirect3DTextureCacheRef textureCache, CVImageBufferRef sourceImage, CFDictionaryRef *attribs, CVDirect3DTextureRef *textureOut); /*! @function CVDirect3DTextureCacheFlush @abstract Performs internal housekeeping/recycling operations @discussion This call must be made periodically to give the texture cache a chance to make D3D calls on the Direct3D context used to create it in order to do housekeeping operations. @param textureCache The texture cache object to flush @param options Currently unused, set to 0. @result Returns kCVReturnSuccess on success */ CV_EXPORT void CVDirect3DTextureCacheFlush(CVDirect3DTextureCacheRef textureCache, CVOptionFlags options); #if defined(__cplusplus) } #endif #endif