//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: StudioMDL byteswapping functions. // // $NoKeywords: $ //============================================================================= #ifndef STUDIOBYTESWAP_H #define STUDIOBYTESWAP_H #if defined(_WIN32) #pragma once #endif #include "byteswap.h" struct studiohdr_t; class IPhysicsCollision; namespace StudioByteSwap { typedef bool (*CompressFunc_t)( const void *pInput, int inputSize, void **pOutput, int *pOutputSize ); //void SetTargetBigEndian( bool bigEndian ); void ActivateByteSwapping( bool bActivate ); void SourceIsNative( bool bActivate ); void SetVerbose( bool bVerbose ); void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ); int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc = NULL ); int ByteswapPHY( void *pOutBase, const void *pFileBase, int fileSize ); int ByteswapANI( studiohdr_t* pHdr, void *pOutBase, const void *pFileBase, int filesize ); int ByteswapVVD( void *pOutBase, const void *pFileBase, int fileSize ); int ByteswapVTX( void *pOutBase, const void *pFileBase, int fileSize ); int ByteswapMDL( void *pOutBase, const void *pFileBase, int fileSize ); #define BYTESWAP_ALIGNMENT_PADDING 4096 } #endif // STUDIOBYTESWAP_H