//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: tga functions // //============================================================================= #include "tier0/platform.h" // parses out a tga file into an RGBA memory buffer bool LoadTGA( int32 iBytes, char *pData, byte **rawImage, int * rawImageBytes, int * width, int *height ); // puts a simple raw 32bpp tga onto disk void WriteTGA( const char *pchFileName, void *rgba, int wide, int tall ); // returns the image size of a tga bool GetTGADimensions( int32 iBytes, char *pData, int * width, int *height );