//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef WIN32FONT_H #define WIN32FONT_H #ifdef _WIN32 #pragma once #endif #if !defined( _X360 ) #define WIN32_LEAN_AND_MEAN #define OEMRESOURCE #include #endif #ifdef GetCharABCWidths #undef GetCharABCWidths #endif #include "utlrbtree.h" #include "tier1/utlsymbol.h" struct newChar_t; //----------------------------------------------------------------------------- // Purpose: encapsulates a windows font //----------------------------------------------------------------------------- class CWin32Font { public: CWin32Font(); ~CWin32Font(); // creates the font from windows. returns false if font does not exist in the OS. virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); // writes the char into the specified 32bpp texture virtual void GetCharRGBA(wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba); // returns true if the font is equivalent to that specified virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags); // returns true only if this font is valid for use virtual bool IsValid(); // gets the abc widths for a character virtual void GetCharABCWidths(int ch, int &a, int &b, int &c); // set the font to be the one to currently draw with in the gdi virtual void SetAsActiveFont(HDC hdc); // returns the height of the font, in pixels virtual int GetHeight(); // returns requested height of font. virtual int GetHeightRequested(); // returns the ascent of the font, in pixels (ascent=units above the base line) virtual int GetAscent(); // returns the maximum width of a character, in pixels virtual int GetMaxCharWidth(); // returns the flags used to make this font virtual int GetFlags(); // returns true if this font is underlined bool GetUnderlined() { return m_bUnderlined; } // gets the name of this font const char *GetName() { return m_szName.String(); } const char *GetFamilyName() { return NULL; } // gets the width of ch given its position around before and after chars void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA ); #if defined( _X360 ) // generates texture data for a set of chars virtual void GetCharsRGBA( newChar_t *newChars, int numNewChars, unsigned char *pRGBA ); virtual void CloseResource(); #endif private: #if !defined( _X360 ) HFONT m_hFont; HDC m_hDC; HBITMAP m_hDIB; #else HXUIFONT m_hFont; HDC m_hDC; #endif // pointer to buffer for use when generated bitmap versions of a texture unsigned char *m_pBuf; protected: CUtlSymbol m_szName; short m_iTall; unsigned short m_iWeight; unsigned short m_iFlags; unsigned short m_iScanLines; unsigned short m_iBlur; unsigned short m_rgiBitmapSize[2]; bool m_bUnderlined; unsigned int m_iHeight : 8; unsigned int m_iMaxCharWidth : 8; unsigned int m_iAscent : 8; unsigned int m_iDropShadowOffset : 1; unsigned int m_iOutlineSize : 1; unsigned int m_bAntiAliased : 1; unsigned int m_bRotary : 1; unsigned int m_bAdditive : 1; //29 private: // abc widths struct abc_t { short b; char a; char c; }; #if !defined( _X360 ) // On PC we cache char widths on demand when actually requested to minimize our use of the kernels // paged pool (GDI may cache information about glyphs we have requested and take up lots of paged pool) struct abc_cache_t { wchar_t wch; abc_t abc; }; CUtlRBTree m_ExtendedABCWidthsCache; static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs); #else // 360 requires all possible characters during font init enum { ABCWIDTHS_CACHE_SIZE = 256 }; abc_t m_ABCWidthsCache[ABCWIDTHS_CACHE_SIZE]; #endif }; #endif // WIN32FONT_H