//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef CLIPBOARDMANAGER_H #define CLIPBOARDMANAGER_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlvector.h" class KeyValues; class IClipboardCleanup; // Clipboard: // class CClipboardManager { public: CClipboardManager(); ~CClipboardManager(); void EmptyClipboard( bool bClearWindowsClipboard ); void SetClipboardData( CUtlVector< KeyValues * >& data, IClipboardCleanup *pfnOptionalCleanuFunction ); void AddToClipboardData( KeyValues *add ); void GetClipboardData( CUtlVector< KeyValues * >& data ); bool HasClipboardData() const; private: CUtlVector< KeyValues * > m_Data; IClipboardCleanup *m_pfnCleanup; }; #endif // CLIPBOARDMANAGER_H