//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //===========================================================================// #ifndef CMAINPANEL_H #define CMAINPANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include #include #include "utlvector.h" //#include #include "imanageserver.h" //#include "gameserver.h" #include "CreateMultiplayerGameServerPage.h" class IAdminServer; //----------------------------------------------------------------------------- // Purpose: Root panel for dedicated server GUI //----------------------------------------------------------------------------- class CMainPanel : public vgui::Panel { public: // Construction/destruction CMainPanel( ); virtual ~CMainPanel(); virtual void Initialize( ); // displays the dialog, moves it into focus, updates if it has to virtual void Open( void ); // returns a pointer to a static instance of this dialog // valid for use only in sort functions static CMainPanel *GetInstance(); virtual void StartServer(const char *cvars); void ActivateBuildMode(); void *GetShutdownHandle() { return m_hShutdown; } void AddConsoleText(const char *msg); bool Stopping() { return m_bClosing; } bool IsInConfig() { return m_bIsInConfig; } private: // called when dialog is shut down virtual void OnClose(); virtual void OnTick(); void DoStop(); // GUI elements IManageServer *m_pGameServer; // the popup menu vgui::DHANDLE m_pProgressBox; CCreateMultiplayerGameServerPage *m_pConfigPage; // Event that lets the thread tell the main window it shutdown void *m_hShutdown; bool m_bStarting; // whether the server is currently starting bool m_bStarted; // whether the server has been started or not bool m_bClosing; // whether we are shutting down bool m_bIsInConfig; serveritem_t s1; int m_hResourceWaitHandle; float m_flPreviousSteamProgress; typedef vgui::Panel BaseClass; DECLARE_PANELMAP(); }; #endif // CMAINPANEL_H