import WildcardSearch import sys import re import os curProps = {} modelsContentFallbackDir = "c:\\hl2\\hl2\\models" modelsContentDir = "c:\\hl2\\cstrike\\models" materialsFallbackDir = "c:\\hl2\\hl2\\materials" materialsDir = "c:\\hl2\\cstrike\\materials" mapsDir = "c:\\hl2\\cstrike\\maps" exeDir = "c:\\hl2\\bin" # RE to look for '$surfaceProp blah' surfacePropRE = re.compile( r'\"?\$surfaceprop\"?\s+\"?(?P[^\"]+)\"?', re.IGNORECASE ) # ------------------------------------------------------------------------------------------- # # Helper functions. # ------------------------------------------------------------------------------------------- # def FileExists(f): try: file = open(f) except IOError: exists = 0 else: exists = 1 file.close() return exists def PrintFilename( filename ): print filename def SearchFile( filename ): f = open( filename, "rt" ) PrintFilename( filename ) fileData = f.read() match = surfacePropRE.search( fileData ) if match: propName = match.group( 1 ).upper() curProps[propName] = 1 f.close() # ------------------------------------------------------------------------------------------- # # Search all the map files for texture names and model files. # ------------------------------------------------------------------------------------------- # usedVMTFiles = {} modelFiles = {} # RE to look for 'material blah' materialRE = re.compile( r'\"?\material\"?\s+\"?(?P[^\"]+)\"?', re.IGNORECASE ) # Look for a model name referenced in the VMF file. modelRE = re.compile( r'\"models\/(?P.+)\.mdl\"', re.IGNORECASE ) files = WildcardSearch.WildcardSearch( mapsDir + "\\*.vmf", 1 ) for filename in files: f = open( filename, "rt" ) fileData = f.read() f.close() PrintFilename( filename ) # Get all the model names. allMatches = modelRE.findall( fileData ) for match in allMatches: modelFiles[match.upper()] = 1 # Get all the texture names. allMatches = materialRE.findall( fileData ) for match in allMatches: vmtName = match usedVMTFiles[vmtName] = 1 # ------------------------------------------------------------------------------------------- # # Search all the model files for surface props. # ------------------------------------------------------------------------------------------- # # Make sure we look at ALL models in the CStrike folder. for filename in WildcardSearch.WildcardSearch( modelsContentDir + "\\*.mdl", 1 ): modelFiles[filename.upper()] = 1 for iModel in modelFiles.keys(): iModel = iModel.replace( "/", "\\" ) filename = modelsContentDir + "\\" + iModel + ".mdl" if not FileExists( filename ): filename = modelsContentFallbackDir + "\\" + iModel + ".mdl" if FileExists( filename ): PrintFilename( filename ) cmd = exeDir + "\\studiomdl.exe -PrintSurfaceProps " + filename f = os.popen( cmd ) if f: output = f.readlines() returnValue = f.close() if returnValue == None: for line in output: curProps[line.upper().strip()] = 1 # ------------------------------------------------------------------------------------------- # # Search all the texture files for surface props. # ------------------------------------------------------------------------------------------- # for iFile in usedVMTFiles.keys(): filename = materialsDir + "\\" + iFile + ".vmt" if not FileExists( filename ): filename = materialsFallbackDir + "\\" + iFile + ".vmt" if FileExists( filename ): SearchFile( filename ) # ------------------------------------------------------------------------------------------- # # Output the results. # ------------------------------------------------------------------------------------------- # print "\n" print "---------------------------------" print "- Surface types found" print "---------------------------------\n" sortedList = [x for x in curProps.keys()] sortedList.sort() for x in sortedList: print x