min max NULL Vector Vector2D QAngle Activity color32 string_t DEFAULT_TICK_INTERVAL MINIMUM_TICK_INTERVAL MAXIMUM_TICK_INTERVAL TICK_INTERVAL ABSOLUTE_PLAYER_LIMIT ABSOLUTE_PLAYER_LIMIT_DW MAX_EDICT_BITS MAX_EDICTS DECLARE_DATADESC BEGIN_DATADESC BEGIN_DATADESC_NO_BASE BEGIN_SIMPLE_DATADESC BEGIN_SIMPLE_DATADESC_ END_DATADESC DECLARE_SERVERCLASS DECLARE_SERVERCLASS_NOBASE DECLARE_CLIENTCLASS DECLARE_CLIENTCLASS_NOBASE DECLARE_NETWORKCLASS DECLARE_NETWORKCLASS_NOBASE DECLARE_PREDICTABLE CONSTRUCT_PREDICTABLE BEGIN_PREDICTION_DATA BEGIN_PREDICTION_DATA_NO_BASE END_PREDICTION_DATA BEGIN_RECV_TABLE BEGIN_RECV_TABLE_NOBASE BEGIN_SEND_TABLE BEGIN_SEND_TABLE_NOBASE BEGIN_NETWORK_TABLE BEGIN_NETWORK_TABLE_NOBASE END_NETWORK_TABLE END_SEND_TABLE END_RECV_TABLE SENDINFO RECVINFO SPROP_UNSIGNED SPROP_COORD SPROP_NOSCALE SPROP_ROUNDDOWN SPROP_ROUNDUP SPROP_NORMAL SPROP_EXCLUDE SPROP_XYZE IMPLEMENT_CLIENTCLASS IMPLEMENT_CLIENTCLASS_DT IMPLEMENT_CLIENTCLASS_DT_NOBASE IMPLEMENT_CLIENTCLASS_EVENT IMPLEMENT_CLIENTCLASS_EVENT_DT IMPLEMENT_CLIENTCLASS_EVENT_POINTER IMPLEMENT_CLIENTCLASS_EVENT_NONSINGLETON INTERNAL_IMPLEMENT_CLIENTCLASS_PROLOGUE IMPLEMENT_DATADESC IMPLEMENT_NULL_SIMPLE_DATADESC IMPLEMENT_NULL_SIMPLE_DATADESC_ IMPLEMENT_NULL_DATADESC IMPLEMENT_SERVERCLASS IMPLEMENT_SERVERCLASS_ST IMPLEMENT_SERVERCLASS_ST_NOBASE IMPLEMENT_NETWORKCLASS_ALIASED IMPLEMENT_NETWORKCLASS IMPLEMENT_NETWORKCLASS_DT DEFINE_CUSTOM_AI DEFINE_KEYFIELD DEFINE_FIELD DEFINE_FUNCTION DEFINE_INPUT DEFINE_INPUTFUNC DEFINE_OUTPUT DEFINE_KEYVALUE DEFINE_ARRAY DEFINE_ENTITY_FIELD DEFINE_ENTITY_GLOBAL_FIELD DEFINE_GLOBAL_FIELD DEFINE_GLOBAL_KEYFIELD DEFINE_CUSTOM_FIELD DEFINE_CUSTOM_KEYFIELD DEFINE_KEYFIELD_NOT_SAVED DEFINE_AUTO_ARRAY DEFINE_AUTO_ARRAY2D DEFINE_EMBEDDED DEFINE_EMBEDDED_OVERRIDE DEFINE_EMBEDDEDBYREF DEFINE_EMBEDDED_ARRAY DEFINE_EMBEDDED_AUTO_ARRAY DEFINE_PRED_TYPEDESCRIPTION DEFINE_PRED_TYPEDESCRIPTION_PTR DEFINE_PRED_FIELD DEFINE_PRED_ARRAY DEFINE_FIELD_NAME DEFINE_PRED_FIELD_TOL DEFINE_PRED_ARRAY_TOL DEFINE_FIELD_NAME_TOL DAMAGE_NO DAMAGE_YES DAMAGE_EVENTS_ONLY DAMAGE_AIM MSG_BROADCAST MSG_ONE MSG_ALL MSG_INIT MSG_PVS MSG_PAS MSG_PVS_R MSG_PAS_R MSG_ONE_UNRELIABLE MSG_ENTITY MSG_ENTITY_R VOL_NORM FIELD_VOID FIELD_FLOAT FIELD_STRING FIELD_VECTOR FIELD_QUATERNION FIELD_INTEGER FIELD_BOOLEAN FIELD_SHORT FIELD_CHARACTER FIELD_COLOR32 FIELD_EMBEDDED FIELD_CUSTOM FIELD_CLASSPTR FIELD_EHANDLE FIELD_EDICT FIELD_POSITION_VECTOR FIELD_TIME FIELD_TICK FIELD_MODELNAME FIELD_SOUNDNAME FIELD_INPUT FIELD_FUNCTION FIELD_VMATRIX FIELD_VMATRIX_WORLDSPACE FIELD_MATRIX3X4_WORLDSPACE FIELD_INTERVAL INIT_CUSTOM_AI IMPLEMENT_CUSTOM_AI LINK_ENTITY_TO_CLASS ADD_CUSTOM_SCHEDULE ADD_CUSTOM_TASK ADD_CUSTOM_CONDITION ADD_CUSTOM_ACTIVITY ADD_CUSTOM_SQUADSLOT ADD_CUSTOM_INTERACTION SOLID_NOT SOLID_TRIGGER SOLID_BBOX SOLID_SLIDEBOX SOLID_BSP SOLID_VOLUME_CONTENTS SOLID_VPHYSICS SOLID_NONE SOLID_OBB SOLID_OBB_YAW SOLID_CUSTOM MOVETYPE_NONE MOVETYPE_PARENT MOVETYPE_ISOMETRIC MOVETYPE_WALK MOVETYPE_STEP MOVETYPE_FLY MOVETYPE_TOSS MOVETYPE_PUSH MOVETYPE_NOCLIP MOVETYPE_FLYMISSILE MOVETYPE_BOUNCE MOVETYPE_BOUNCEMISSILE MOVETYPE_FOLLOW MOVETYPE_VPHYSICS MOVETYPE_LADDER MOVETYPE_FLYGRAVITY MOVETYPE_OBSERVER MOVETYPE_CUSTOM MOVECOLLIDE_DEFAULT MOVECOLLIDE_FLY_BOUNCE MOVECOLLIDE_FLY_CUSTOM MOVECOLLIDE_FLY_SLIDE FSOLID_CUSTOMRAYTEST FSOLID_CUSTOMBOXTEST FSOLID_NOT_SOLID FSOLID_TRIGGER FSOLID_NOT_STANDABLE FSOLID_VOLUME_CONTENTS FSOLID_FORCE_WORLD_ALIGNED FSOLID_USE_TRIGGER_BOUNDS LIFE_ALIVE LIFE_DYING LIFE_DEAD LIFE_RESPAWNABLE LIFE_DISCARDBODY EF_BONEMERGE EF_MUZZLEFLASH EF_BRIGHTLIGHT EF_DIMLIGHT EF_NOINTERP EF_NOSHADOW EF_NODRAW EF_NORECEIVESHADOW CHAN_AUTO CHAN_WEAPON CHAN_VOICE CHAN_ITEM CHAN_BODY CHAN_STREAM CHAN_STATIC CHAN_VOICE_BASE CHAN_USER_BASE ATTN_NONE ATTN_NORM ATTN_IDLE ATTN_STATIC ATTN_GUNFIRE PITCH_NORM PITCH_LOW PITCH_HIGH COLLISION_GROUP_NONE COLLISION_GROUP_DEBRIS COLLISION_GROUP_INTERACTIVE_DEBRIS COLLISION_GROUP_INTERACTIVE COLLISION_GROUP_PLAYER COLLISION_GROUP_BREAKABLE_GLASS COLLISION_GROUP_VEHICLE COLLISION_GROUP_PLAYER_MOVEMENT COLLISION_GROUP_NPC COLLISION_GROUP_IN_VEHICLE COLLISION_GROUP_WEAPON COLLISION_GROUP_VEHICLE_CLIP COLLISION_GROUP_PROJECTILE FL_ONGROUND FL_DUCKING FL_WATERJUMP FL_ONTRAIN FL_INRAIN FL_FROZEN FL_ATCONTROLS FL_CLIENT FL_FAKECLIENT FL_INWATER FL_FLY FL_SWIM FL_CONVEYOR FL_NPC FL_GODMODE FL_NOTARGET FL_AIMTARGET FL_PARTIALGROUND FL_STATICPROP FL_GRAPHED FL_GRENADE FL_STEPMOVEMENT FL_DONTTOUCH FL_BASEVELOCITY FL_WORLDBRUSH FL_OBJECT FL_KILLME HIDEHUD_WEAPONSELECTION HIDEHUD_FLASHLIGHT HIDEHUD_ALL HIDEHUD_HEALTH HIDEHUD_PLAYERDEAD HIDEHUD_NEEDSUIT HIDEHUD_MISCSTATUS HIDEHUD_CHAT HIDEHUD_CROSSHAIR HIDEHUD_VEHICLE_CROSSHAIR GROUNDLINK TOUCHLINK STEPSIMULATION