//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef BASE_GAMESTATS_PARSE_H #define BASE_GAMESTATS_PARSE_H #ifdef _WIN32 #pragma once #endif enum CustomDataReturnCode { CUSTOMDATA_NONE = 0, CUSTOMDATA_FAILED, CUSTOMDATA_SUCCESS }; class IMySQL; struct ParseContext_t { char const *file; char const *gamename; bool describeonly; IMySQL *mysql; int skipcount; bool bCustomDirectoryNotMade; }; void ProcessPerfData( IMySQL *pSQL, time_t fileTime, char const *pGameName, char const *pPerfString ); #endif // BASE_GAMESTATS_PARSE_H