//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // syncfrommirror.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "syncfrommirror.h" #include "syncfrommirrorDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSyncfrommirrorApp BEGIN_MESSAGE_MAP(CSyncfrommirrorApp, CWinApp) //{{AFX_MSG_MAP(CSyncfrommirrorApp) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSyncfrommirrorApp construction CSyncfrommirrorApp::CSyncfrommirrorApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CSyncfrommirrorApp object CSyncfrommirrorApp theApp; ///////////////////////////////////////////////////////////////////////////// // CSyncfrommirrorApp initialization BOOL CSyncfrommirrorApp::InitInstance() { // Standard initialization #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif AfxInitRichEdit(); SetRegistryKey( "Valve" ); CSyncfrommirrorDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { } else if (nResponse == IDCANCEL) { } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }