//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // syncfrommirror.h : main header file for the SYNCFROMMIRROR application // #if !defined(AFX_SYNCFROMMIRROR_H__1E25CDDD_8382_4580_81AC_CFB68FECBE4A__INCLUDED_) #define AFX_SYNCFROMMIRROR_H__1E25CDDD_8382_4580_81AC_CFB68FECBE4A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSyncfrommirrorApp: // See syncfrommirror.cpp for the implementation of this class // class CSyncfrommirrorApp : public CWinApp { public: CSyncfrommirrorApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSyncfrommirrorApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSyncfrommirrorApp) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SYNCFROMMIRROR_H__1E25CDDD_8382_4580_81AC_CFB68FECBE4A__INCLUDED_)