//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "dmserializers.h" #include "dmebaseimporter.h" #include "datamodel/idatamodel.h" #include "datamodel/dmelement.h" #include "tier1/KeyValues.h" #include "tier1/utlbuffer.h" #include "tier1/utlmap.h" #include //----------------------------------------------------------------------------- // Format converter //----------------------------------------------------------------------------- class CImportSFMV6 : public CSFMBaseImporter { typedef CSFMBaseImporter BaseClass; public: CImportSFMV6( char const *formatName, char const *nextFormatName ); private: virtual bool DoFixup( CDmElement *pSourceRoot ); Quaternion DirectionToOrientation( const Vector &dir ); void FixupElement( CDmElement *pElement ); // Fixes up all elements void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); }; //----------------------------------------------------------------------------- // Singleton instance //----------------------------------------------------------------------------- static CImportSFMV6 s_ImportSFMV6( "sfm_v6", "sfm_v7" ); void InstallSFMV6Importer( IDataModel *pFactory ) { pFactory->AddLegacyUpdater( &s_ImportSFMV6 ); } //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- CImportSFMV6::CImportSFMV6( char const *formatName, char const *nextFormatName ) : BaseClass( formatName, nextFormatName ) { } Quaternion CImportSFMV6::DirectionToOrientation( const Vector &dir ) { Vector up( 0, 0, 1 ); Vector right = CrossProduct( dir, up ); if ( right.IsLengthLessThan( 0.001f ) ) { up.Init( 1, 0, 0 ); right = CrossProduct( dir, up ); } right.NormalizeInPlace(); up = CrossProduct( right, dir ); Quaternion q; BasisToQuaternion( dir, right, up, q ); return q; } //----------------------------------------------------------------------------- // Fixes up all elements //----------------------------------------------------------------------------- void CImportSFMV6::FixupElement( CDmElement *pElement ) { if ( !pElement ) return; const char *pType = pElement->GetTypeString(); if ( !V_stricmp( pType, "DmeProjectedLight" ) ) { Vector vDir = pElement->GetValue( "direction" ); pElement->RemoveAttribute( "direction" ); Quaternion q = DirectionToOrientation( vDir ); pElement->SetValue( "orientation", q ); } } //----------------------------------------------------------------------------- // Fixes up all elements //----------------------------------------------------------------------------- void CImportSFMV6::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) { if ( !pElement ) return; if ( list.Find( pElement ) != list.InvalidIndex() ) return; list.Insert( pElement ); // Descend to bottom of tree, then do fixup coming back up the tree for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->GetType() == AT_ELEMENT ) { CDmElement *pElementAt = pAttribute->GetValueElement( ); BuildList( pElementAt, list ); continue; } if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[ i ]; BuildList( pChild, list ); } continue; } } } bool CImportSFMV6::DoFixup( CDmElement *pSourceRoot ) { CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); BuildList( pSourceRoot, fixlist ); for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) { // Search and replace in the entire tree! FixupElement( fixlist[ i ] ); } return true; }