//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "dmserializers.h" #include "dmebaseimporter.h" #include "datamodel/idatamodel.h" #include "datamodel/dmelement.h" #include "tier1/KeyValues.h" #include "tier1/utlbuffer.h" #include "tier1/utlmap.h" #include //----------------------------------------------------------------------------- // Format converter //----------------------------------------------------------------------------- class CImportSFMV7 : public CSFMBaseImporter { typedef CSFMBaseImporter BaseClass; public: CImportSFMV7( char const *formatName, char const *nextFormatName ); private: virtual bool DoFixup( CDmElement *pSourceRoot ); void FixupElement( CDmElement *pElement ); // Fixes up all elements void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); }; //----------------------------------------------------------------------------- // Singleton instance //----------------------------------------------------------------------------- static CImportSFMV7 s_ImportSFMV7( "sfm_v7", "sfm_v8" ); void InstallSFMV7Importer( IDataModel *pFactory ) { pFactory->AddLegacyUpdater( &s_ImportSFMV7 ); } //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- CImportSFMV7::CImportSFMV7( char const *formatName, char const *nextFormatName ) : BaseClass( formatName, nextFormatName ) { } //----------------------------------------------------------------------------- // Fixes up all elements //----------------------------------------------------------------------------- void CImportSFMV7::FixupElement( CDmElement *pElement ) { if ( !pElement ) return; const char *pType = pElement->GetTypeString(); if ( !V_stricmp( pType, "DmeAnimationSet" ) ) { // Add a level of indirection in animation sets // Modify the type of all controls from DmElement to DmeAnimationSetControl CDmrElementArray<> srcPresets( pElement, "presets" ); if ( srcPresets.IsValid() ) { CDmrElementArray<> presetGroupArray( pElement, "presetGroups", true ); CDmElement *pPresetGroup = CreateElement< CDmElement >( "custom", pElement->GetFileId() ); pPresetGroup->SetType( "DmePresetGroup" ); CDmrElementArray<> presets( pPresetGroup, "presets", true ); presetGroupArray.AddToTail( pPresetGroup ); int nCount = srcPresets.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pPreset = srcPresets[i]; if ( pPreset ) { pPreset->SetType( "DmePreset" ); presets.AddToTail( pPreset ); } } srcPresets.RemoveAll(); } pElement->RemoveAttribute( "presets" ); } } //----------------------------------------------------------------------------- // Fixes up all elements //----------------------------------------------------------------------------- void CImportSFMV7::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) { if ( !pElement ) return; if ( list.Find( pElement ) != list.InvalidIndex() ) return; list.Insert( pElement ); // Descend to bottom of tree, then do fixup coming back up the tree for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->GetType() == AT_ELEMENT ) { CDmElement *pElementAt = pAttribute->GetValueElement( ); BuildList( pElementAt, list ); continue; } if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[ i ]; BuildList( pChild, list ); } continue; } } } bool CImportSFMV7::DoFixup( CDmElement *pSourceRoot ) { CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); BuildList( pSourceRoot, fixlist ); for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) { // Search and replace in the entire tree! FixupElement( fixlist[ i ] ); } return true; }