//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "dmserializers.h" #include "dmebaseimporter.h" #include "datamodel/idatamodel.h" #include "datamodel/dmelement.h" #include "tier1/KeyValues.h" #include "tier1/utlbuffer.h" #include "tier1/utlmap.h" #include //----------------------------------------------------------------------------- // Format converter //----------------------------------------------------------------------------- class CImportSFMV8 : public CSFMBaseImporter { typedef CSFMBaseImporter BaseClass; public: CImportSFMV8( const char *formatName, const char *nextFormatName ); private: virtual bool DoFixup( CDmElement *pSourceRoot ); void FixupElement( CDmElement *pElement ); // Fixes up all elements void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); }; //----------------------------------------------------------------------------- // Singleton instance //----------------------------------------------------------------------------- static CImportSFMV8 s_ImportSFMV8( "sfm_v8", "sfm_v9" ); void InstallSFMV8Importer( IDataModel *pFactory ) { pFactory->AddLegacyUpdater( &s_ImportSFMV8 ); } //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- CImportSFMV8::CImportSFMV8( const char *formatName, const char *nextFormatName ) : BaseClass( formatName, nextFormatName ) { } //----------------------------------------------------------------------------- // Fixes up all elements //----------------------------------------------------------------------------- void CImportSFMV8::FixupElement( CDmElement *pElement ) { if ( !pElement ) return; const char *pType = pElement->GetTypeString(); if ( !V_stricmp( pType, "DmeAnimationSet" ) ) { // Remove 'midpoint' from all controls, and // Add 'defaultBalance' and 'defaultMultilevel' to all non-transform controls CDmrElementArray<> srcControls( pElement, "controls" ); if ( srcControls.IsValid() ) { int nCount = srcControls.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pControl = srcControls[i]; if ( pControl ) { if ( !pControl->GetValue( "transform" ) ) { pControl->InitValue( "defaultBalance", 0.5f ); pControl->InitValue( "defaultMultilevel", 0.5f ); pControl->RemoveAttribute( "midpoint" ); } } } } } } //----------------------------------------------------------------------------- // Fixes up all elements //----------------------------------------------------------------------------- void CImportSFMV8::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) { if ( !pElement ) return; if ( list.Find( pElement ) != list.InvalidIndex() ) return; list.Insert( pElement ); // Descend to bottom of tree, then do fixup coming back up the tree for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->GetType() == AT_ELEMENT ) { CDmElement *pElementAt = pAttribute->GetValueElement( ); BuildList( pElementAt, list ); continue; } if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[ i ]; BuildList( pChild, list ); } continue; } } } bool CImportSFMV8::DoFixup( CDmElement *pSourceRoot ) { CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); BuildList( pSourceRoot, fixlist ); for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) { // Search and replace in the entire tree! FixupElement( fixlist[ i ] ); } return true; }