//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: baseclientstate.cpp: implementation of the CBaseClientState class. // //=============================================================================// #include "client.h" #include "convar.h" #include "convar_serverbounded.h" #include "sys.h" #include "net.h" // These are the server cvars that control our cvars. extern int ClampClientRate( int nRate ); extern ConVar sv_mincmdrate; extern ConVar sv_maxcmdrate; extern ConVar sv_minupdaterate; extern ConVar sv_maxupdaterate; extern ConVar sv_client_cmdrate_difference; extern ConVar sv_client_interp; extern ConVar sv_client_predict; // ------------------------------------------------------------------------------------------ // // rate // ------------------------------------------------------------------------------------------ // class CBoundedCvar_Rate : public ConVar_ServerBounded { public: CBoundedCvar_Rate() : ConVar_ServerBounded( "rate", #if defined( _X360 ) "6000", #else V_STRINGIFY(DEFAULT_RATE), #endif FCVAR_ARCHIVE | FCVAR_USERINFO, "Max bytes/sec the host can receive data" ) { } virtual float GetFloat() const { if ( cl.m_nSignonState >= SIGNONSTATE_FULL ) { int nRate = (int)GetBaseFloatValue(); return (float)ClampClientRate( nRate ); } else { return GetBaseFloatValue(); } } }; static CBoundedCvar_Rate cl_rate_var; ConVar_ServerBounded *cl_rate = &cl_rate_var; // ------------------------------------------------------------------------------------------ // // cl_cmdrate // ------------------------------------------------------------------------------------------ // class CBoundedCvar_CmdRate : public ConVar_ServerBounded { public: CBoundedCvar_CmdRate() : ConVar_ServerBounded( "cl_cmdrate", "30", FCVAR_ARCHIVE | FCVAR_USERINFO, "Max number of command packets sent to server per second", true, MIN_CMD_RATE, true, MAX_CMD_RATE ) { } virtual float GetFloat() const { float flCmdRate = GetBaseFloatValue(); if ( sv_mincmdrate.GetInt() != 0 && cl.m_nSignonState >= SIGNONSTATE_FULL ) { // First, we make it stay within range of cl_updaterate. float diff = flCmdRate - cl_updaterate->GetFloat(); if ( fabs( diff ) > sv_client_cmdrate_difference.GetFloat() ) { if ( diff > 0 ) flCmdRate = cl_updaterate->GetFloat() + sv_client_cmdrate_difference.GetFloat(); else flCmdRate = cl_updaterate->GetFloat() - sv_client_cmdrate_difference.GetFloat(); } // Then we clamp to the min/max values the server has set. return clamp( flCmdRate, sv_mincmdrate.GetFloat(), sv_maxcmdrate.GetFloat() ); } else { return flCmdRate; } } }; static CBoundedCvar_CmdRate cl_cmdrate_var; ConVar_ServerBounded *cl_cmdrate = &cl_cmdrate_var; // ------------------------------------------------------------------------------------------ // // cl_updaterate // ------------------------------------------------------------------------------------------ // class CBoundedCvar_UpdateRate : public ConVar_ServerBounded { public: CBoundedCvar_UpdateRate() : ConVar_ServerBounded( "cl_updaterate", "20", FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_NOT_CONNECTED, "Number of packets per second of updates you are requesting from the server" ) { } virtual float GetFloat() const { // Clamp to the min/max values the server has set. // // This cvar only takes effect on the server anyway, and this is done there too, // but we have this here so they'll get the **note thing telling them the value // isn't functioning the way they set it. return clamp( GetBaseFloatValue(), sv_minupdaterate.GetFloat(), sv_maxupdaterate.GetFloat() ); } }; static CBoundedCvar_UpdateRate cl_updaterate_var; ConVar_ServerBounded *cl_updaterate = &cl_updaterate_var;