//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CL_DEMOACTIONEDITORS_H #define CL_DEMOACTIONEDITORS_H #ifdef _WIN32 #pragma once #endif #include class CDemoEditorPanel; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CBaseActionEditDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CBaseActionEditDialog, vgui::Frame ); public: CBaseActionEditDialog( CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction ); virtual void Init( void ); virtual void OnClose(); virtual void OnCancel(); virtual void OnCommand( char const *commands ); // Returns true if changes were effected virtual bool OnSaveChanges( void ); private: vgui::Button *m_pOK; vgui::Button *m_pCancel; vgui::TextEntry *m_pActionName; vgui::ComboBox *m_pStartType; vgui::TextEntry *m_pStart; protected: CDemoEditorPanel *m_pEditor; CBaseDemoAction *m_pAction; bool m_bNewAction; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CBaseActionWithTargetDialog : public CBaseActionEditDialog { DECLARE_CLASS_SIMPLE( CBaseActionWithTargetDialog, CBaseActionEditDialog ); public: CBaseActionWithTargetDialog( CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction ); // Also a pure baseclass virtual void Init( void ); // Returns true if changes were effected virtual bool OnSaveChanges( void ); private: vgui::TextEntry *m_pActionTarget; }; #endif // CL_DEMOACTIONEDITORS_H