//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CL_ENTS_PARSE_H #define CL_ENTS_PARSE_H #ifdef _WIN32 #pragma once #endif class CEntityReadInfo; void CL_DeleteDLLEntity( int iEnt, const char *reason, bool bOnRecreatingAllEntities = false ); void CL_CopyExistingEntity( CEntityReadInfo &u ); void CL_PreserveExistingEntity( int nOldEntity ); void CL_CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum ); void CL_PreprocessEntities( void ); bool CL_ProcessPacketEntities ( SVC_PacketEntities * entmsg ); #endif // CL_ENTS_PARSE_H