//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( CLIENT_H ) #define CLIENT_H #ifdef _WIN32 #pragma once #endif #include #include #include #include #include #include #include #include #include #include "host.h" #include "event_system.h" #include "precache.h" #include "baseclientstate.h" #include "clientframe.h" struct model_t; struct SoundInfo_t; class ClientClass; class CSfxTable; class CPureServerWhitelist; #define MAX_DEMOS 32 struct AddAngle { float total; float starttime; }; //----------------------------------------------------------------------------- // Purpose: CClientState should hold all pieces of the client state // The client_state_t structure is wiped completely at every server signon //----------------------------------------------------------------------------- class CClientState : public CBaseClientState, public CClientFrameManager { typedef struct CustomFile_s { CRC32_t crc; //file CRC unsigned int reqID; // download request ID } CustomFile_t; public: CClientState(); ~CClientState(); public: // IConnectionlessPacketHandler interface: bool ProcessConnectionlessPacket(struct netpacket_s *packet); public: // CBaseClientState overrides: void Disconnect( const char *pszReason, bool bShowMainMenu ); void FullConnect( netadr_t &adr ); bool SetSignonState ( int state, int count ); void PacketStart(int incoming_sequence, int outgoing_acknowledged); void PacketEnd( void ); void FileReceived( const char *fileName, unsigned int transferID ); void FileRequested(const char *fileName, unsigned int transferID ); void FileDenied(const char *fileName, unsigned int transferID ); void FileSent( const char *fileName, unsigned int transferID ); void ConnectionCrashed( const char * reason ); void ConnectionClosing( const char * reason ); const char *GetCDKeyHash( void ); void SetFriendsID( uint friendsID, const char *friendsName ); void SendClientInfo( void ); void SendServerCmdKeyValues( KeyValues *pKeyValues ); void InstallStringTableCallback( char const *tableName ); bool HookClientStringTable( char const *tableName ); bool InstallEngineStringTableCallback( char const *tableName ); void StartUpdatingSteamResources(); void CheckUpdatingSteamResources(); void CheckFileCRCsWithServer(); void FinishSignonState_New(); void ConsistencyCheck(bool bForce); void RunFrame(); void ReadEnterPVS( CEntityReadInfo &u ); void ReadLeavePVS( CEntityReadInfo &u ); void ReadDeltaEnt( CEntityReadInfo &u ); void ReadPreserveEnt( CEntityReadInfo &u ); void ReadDeletions( CEntityReadInfo &u ); // In case the client DLL is using the old interface to set area bits, // copy what they've passed to us into the m_chAreaBits array (and 0xFF-out the m_chAreaPortalBits array). void UpdateAreaBits_BackwardsCompatible(); // Used to be pAreaBits. unsigned char** GetAreaBits_BackwardCompatibility(); public: // IServerMessageHandlers PROCESS_NET_MESSAGE( Tick ); PROCESS_NET_MESSAGE( StringCmd ); PROCESS_SVC_MESSAGE( ServerInfo ); PROCESS_SVC_MESSAGE( ClassInfo ); PROCESS_SVC_MESSAGE( SetPause ); PROCESS_SVC_MESSAGE( VoiceInit ); PROCESS_SVC_MESSAGE( VoiceData ); PROCESS_SVC_MESSAGE( Sounds ); PROCESS_SVC_MESSAGE( FixAngle ); PROCESS_SVC_MESSAGE( CrosshairAngle ); PROCESS_SVC_MESSAGE( BSPDecal ); PROCESS_SVC_MESSAGE( GameEvent ); PROCESS_SVC_MESSAGE( UserMessage ); PROCESS_SVC_MESSAGE( EntityMessage ); PROCESS_SVC_MESSAGE( PacketEntities ); PROCESS_SVC_MESSAGE( TempEntities ); PROCESS_SVC_MESSAGE( Prefetch ); PROCESS_SVC_MESSAGE( SetPauseTimed ); public: float m_flLastServerTickTime; // the timestamp of last message bool insimulation; int oldtickcount; // previous tick float m_tickRemainder; // client copy of tick remainder float m_frameTime; // dt of the current frame int lastoutgoingcommand;// Sequence number of last outgoing command int chokedcommands; // number of choked commands int last_command_ack; // last command sequence number acknowledged by server int command_ack; // current command sequence acknowledged by server int m_nSoundSequence; // current processed reliable sound sequence number // // information that is static for the entire time connected to a server // bool ishltv; // true if HLTV server/demo #if defined( REPLAY_ENABLED ) bool isreplay; // true if Replay server/demo #endif MD5Value_t serverMD5; // To determine if client is playing hacked .map. (entities lump is skipped) unsigned char m_chAreaBits[MAX_AREA_STATE_BYTES]; unsigned char m_chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES]; bool m_bAreaBitsValid; // Have the area bits been set for this level yet? // refresh related state QAngle viewangles; CUtlVector< AddAngle > addangle; float addangletotal; float prevaddangletotal; int cdtrack; // cd audio CustomFile_t m_nCustomFiles[MAX_CUSTOM_FILES]; // own custom files CRCs uint m_nFriendsID; char m_FriendsName[MAX_PLAYER_NAME_LENGTH]; CUtlFixedLinkedList< CEventInfo > events; // list of received events // demo loop control int demonum; // -1 = don't play demos CUtlString demos[MAX_DEMOS]; // when not playing public: // If 'insimulation', returns the time (in seconds) at the client's current tick. // Otherwise, returns the exact client clock. float GetTime() const; bool IsPaused() const; float GetPausedExpireTime() const { return m_flPausedExpireTime; } float GetFrameTime( void ) const; void SetFrameTime( float dt ) { m_frameTime = dt; } float GetClientInterpAmount(); // Formerly cl_interp, now based on cl_interp_ratio and cl_updaterate. void Clear( void ); void DumpPrecacheStats( const char * name ); // Public API to models model_t *GetModel( int index ); void SetModel( int tableIndex ); int LookupModelIndex( char const *name ); // Public API to generic char const *GetGeneric( int index ); void SetGeneric( int tableIndex ); int LookupGenericIndex( char const *name ); // Public API to sounds CSfxTable *GetSound( int index ); char const *GetSoundName( int index ); void SetSound( int tableIndex ); int LookupSoundIndex( char const *name ); void ClearSounds(); // Public API to decals char const *GetDecalName( int index ); void SetDecal( int tableIndex ); // customization files code void CheckOwnCustomFiles(); // load own custom file void CheckOthersCustomFile(CRC32_t crc); // check if we have to download custom files from server void AddCustomFile( int slot, const char *resourceFile); public: INetworkStringTable *m_pModelPrecacheTable; INetworkStringTable *m_pGenericPrecacheTable; INetworkStringTable *m_pSoundPrecacheTable; INetworkStringTable *m_pDecalPrecacheTable; INetworkStringTable *m_pInstanceBaselineTable; INetworkStringTable *m_pLightStyleTable; INetworkStringTable *m_pUserInfoTable; INetworkStringTable *m_pServerStartupTable; INetworkStringTable *m_pDownloadableFileTable; INetworkStringTable *m_pDynamicModelsTable; CPrecacheItem model_precache[ MAX_MODELS ]; CPrecacheItem generic_precache[ MAX_GENERIC ]; CPrecacheItem sound_precache[ MAX_SOUNDS ]; CPrecacheItem decal_precache[ MAX_BASE_DECALS ]; WaitForResourcesHandle_t m_hWaitForResourcesHandle; bool m_bUpdateSteamResources; bool m_bShownSteamResourceUpdateProgress; bool m_bDownloadResources; bool m_bPrepareClientDLL; bool m_bCheckCRCsWithServer; float m_flLastCRCBatchTime; // This is only kept around to print out the whitelist info if sv_pure is used. CPureServerWhitelist *m_pPureServerWhitelist; IFileList *m_pPendingPureFileReloads; private: void ProcessSoundsWithProtoVersion( SVC_Sounds *msg, CUtlVector< SoundInfo_t > &sounds, int nProtoVersion ); private: // Note: This is only here for backwards compatibility. If it is set to something other than NULL, // then we'll copy its contents into m_chAreaBits in UpdateAreaBits_BackwardsCompatible. byte *m_pAreaBits; // Set to false when we first connect to a server and true later on before we // respond to a new whitelist. bool m_bMarkedCRCsUnverified; }; //CClientState extern CClientState cl; #ifndef SWDS extern CGlobalVarsBase g_ClientGlobalVariables; #endif extern bool g_bClientGameDLLGreaterThanV13; #endif // CLIENT_H