//========= Copyright Valve Corporation, All rights reserved. ============// // // cmd.h -- Command buffer and command execution // Any number of commands can be added in a frame, from several different sources. // Most commands come from either keybindings or console line input, but remote // servers can also send across commands and entire text files can be execed. // // The + command line options are also added to the command buffer. // // The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); // // $NoKeywords: $ // //===========================================================================// #ifndef CMD_H #define CMD_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CCommand; class ConCommandBase; #define MAX_EXECUTION_MARKERS 2048 typedef enum { eCmdExecutionMarker_Enable_FCVAR_SERVER_CAN_EXECUTE='a', eCmdExecutionMarker_Disable_FCVAR_SERVER_CAN_EXECUTE='b', eCmdExecutionMarker_Enable_FCVAR_CLIENTCMD_CAN_EXECUTE='c', eCmdExecutionMarker_Disable_FCVAR_CLIENTCMD_CAN_EXECUTE='d' } ECmdExecutionMarker; //----------------------------------------------------------------------------- // Initialization, shutdown of the command buffer //----------------------------------------------------------------------------- void Cbuf_Init (void); void Cbuf_Shutdown( void ); //----------------------------------------------------------------------------- // Clears the command buffer //----------------------------------------------------------------------------- void Cbuf_Clear(void); //----------------------------------------------------------------------------- // Escape an argument for a command. This *can* fail as many characters cannot // actually be passed through the old command syntax... //----------------------------------------------------------------------------- bool Cbuf_EscapeCommandArg( const char *pText, char *pOut, unsigned int nOut ); //----------------------------------------------------------------------------- // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. //----------------------------------------------------------------------------- void Cbuf_AddText (const char *text); //----------------------------------------------------------------------------- // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. //----------------------------------------------------------------------------- void Cbuf_InsertText( const char *text ); //----------------------------------------------------------------------------- // Surround a command with two execution markers. The operation is performed atomically. // // These allow you to create blocks in the command stream where certain rules apply. // ONLY use Cbuf_AddText in between execution markers. If you use Cbuf_InsertText, // it will put that stuff before the execution marker and the execution marker won't apply. // // cl_restrict_server_commands uses this. It inserts a marker that says, "don't run // anything unless it's marked with FCVAR_SERVER_CAN_EXECUTE", then inserts some commands, // then removes the execution marker. That way, ANYTIME Cbuf_Execute() is called, // it will apply the cl_restrict_server_commands rules correctly. //----------------------------------------------------------------------------- bool Cbuf_AddTextWithMarkers( ECmdExecutionMarker markerLeft, const char *text, ECmdExecutionMarker markerRight ); // Returns whether or not the execution marker stack has room for N more. bool Cbuf_HasRoomForExecutionMarkers( int cExecutionMarkers ); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //----------------------------------------------------------------------------- void Cbuf_Execute(); //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. Commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. */ enum cmd_source_t { src_client, // came in over a net connection as a clc_stringcmd // host_client will be valid during this state. src_command // from the command buffer }; // FIXME: Move these into a field of CCommand? extern cmd_source_t cmd_source; extern int cmd_clientslot; //----------------------------------------------------------------------------- // Initialization, shutdown //----------------------------------------------------------------------------- void Cmd_Init (void); void Cmd_Shutdown( void ); //----------------------------------------------------------------------------- // Executes a command given a CCommand argument structure //----------------------------------------------------------------------------- const ConCommandBase *Cmd_ExecuteCommand( const CCommand &command, cmd_source_t src, int nClientSlot = -1 ); //----------------------------------------------------------------------------- // Dispatches a command with the requested arguments //----------------------------------------------------------------------------- void Cmd_Dispatch( const ConCommandBase *pCommand, const CCommand &args ); //----------------------------------------------------------------------------- // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded. // If bReliable is true, it goes into cls.netchan.message. // If bReliable is false, it goes into cls.datagram. //----------------------------------------------------------------------------- void Cmd_ForwardToServer( const CCommand &args, bool bReliable = true ); // This is a list of cvars that are in the client DLL that we want FCVAR_CLIENTCMD_CAN_EXECUTE set on. // In order to avoid patching the client DLL, we setup this list. Whenever the client DLL has gone out with the // FCVAR_CLIENTCMD_CAN_EXECUTE flag set, we can get rid of this list. void Cmd_AddClientCmdCanExecuteVar( const char *pName ); // Used to allow cheats even if cheats aren't theoretically allowed void Cmd_SetRptActive( bool bActive ); bool Cmd_IsRptActive(); #endif // CMD_H