//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CMODEL_PRIVATE_H #define CMODEL_PRIVATE_H #pragma once #include "qlimits.h" #include "bitvec.h" #include "bspfile.h" #include "utlbuffer.h" #include "filesystem.h" #include "filesystem_engine.h" #include "dispcoll_common.h" class CDispCollTree; class CCollisionBSPData; struct cbrush_t; #define MAX_CHECK_COUNT_DEPTH 2 struct TraceVisits_t { CVarBitVec m_Brushes; CVarBitVec m_Disps; }; typedef uint32 TraceCounter_t; typedef CUtlVector CTraceCounterVec; struct TraceInfo_t { TraceInfo_t() { memset( this, 0, offsetof( TraceInfo_t, m_BrushCounters ) ); m_nCheckDepth = -1; } Vector m_start; Vector m_end; Vector m_mins; Vector m_maxs; Vector m_extents; Vector m_delta; Vector m_invDelta; trace_t m_trace; trace_t m_stabTrace; int m_contents; bool m_ispoint; bool m_isswept; // BSP Data CCollisionBSPData *m_pBSPData; // Displacement Data Vector m_DispStabDir; // the direction to stab in int m_bDispHit; // hit displacement surface last bool m_bCheckPrimary; int m_nCheckDepth; TraceCounter_t m_Count[MAX_CHECK_COUNT_DEPTH]; CTraceCounterVec m_BrushCounters[MAX_CHECK_COUNT_DEPTH]; CTraceCounterVec m_DispCounters[MAX_CHECK_COUNT_DEPTH]; TraceCounter_t GetCount() { return m_Count[m_nCheckDepth]; } TraceCounter_t *GetBrushCounters() { return m_BrushCounters[m_nCheckDepth].Base(); } TraceCounter_t *GetDispCounters() { return m_DispCounters[m_nCheckDepth].Base(); } bool Visit( cbrush_t *pBrush, int ndxBrush ); bool Visit( int dispIndex ); bool Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ); bool Visit( int dispIndex, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ); }; extern TraceInfo_t g_PrimaryTraceInfo; #define NEVER_UPDATED -99999 //============================================================================= // // Local CModel Structures (cmodel.cpp and cmodel_disp.cpp) // struct cbrushside_t { cplane_t *plane; unsigned short surfaceIndex; unsigned short bBevel; // is the side a bevel plane? }; #define NUMSIDES_BOXBRUSH 0xFFFF struct cbrush_t { int contents; unsigned short numsides; unsigned short firstbrushside; inline int GetBox() const { return firstbrushside; } inline void SetBox( int boxID ) { numsides = NUMSIDES_BOXBRUSH; firstbrushside = boxID; } inline bool IsBox() const { return numsides == NUMSIDES_BOXBRUSH ? true : false; } }; // 48-bytes, aligned to 16-byte boundary // this is a brush that is an AABB. It's encoded this way instead of with 6 brushsides struct cboxbrush_t { VectorAligned mins; VectorAligned maxs; unsigned short surfaceIndex[6]; unsigned short pad2[2]; }; struct cleaf_t { int contents; short cluster; short area : 9; short flags : 7; unsigned short firstleafbrush; unsigned short numleafbrushes; unsigned short dispListStart; unsigned short dispCount; }; struct carea_t { int numareaportals; int firstareaportal; int floodnum; // if two areas have equal floodnums, they are connected int floodvalid; }; struct cnode_t { cplane_t *plane; int children[2]; // negative numbers are leafs }; // global collision checkcount TraceInfo_t *BeginTrace(); void PushTraceVisits( TraceInfo_t *pTraceInfo ); void PopTraceVisits( TraceInfo_t *pTraceInfo ); void EndTrace( TraceInfo_t *&pTraceInfo ); //----------------------------------------------------------------------------- // We keep running into overflow errors here. This is to avoid that problem //----------------------------------------------------------------------------- template class CRangeValidatedArray { public: void Attach( int nCount, T* pData ); void Detach(); T &operator[]( int i ); const T &operator[]( int i ) const; T *Base(); private: T *m_pArray; #ifdef DBGFLAG_ASSERT int m_nCount; #endif }; template inline T &CRangeValidatedArray::operator[]( int i ) { Assert( (i >= 0) && (i < m_nCount) ); return m_pArray[i]; } template inline const T &CRangeValidatedArray::operator[]( int i ) const { Assert( (i >= 0) && (i < m_nCount) ); return m_pArray[i]; } template inline void CRangeValidatedArray::Attach( int nCount, T* pData ) { m_pArray = pData; #ifdef DBGFLAG_ASSERT m_nCount = nCount; #endif } template inline void CRangeValidatedArray::Detach() { m_pArray = NULL; #ifdef DBGFLAG_ASSERT m_nCount = 0; #endif } template inline T *CRangeValidatedArray::Base() { return m_pArray; } //----------------------------------------------------------------------------- // A dumpable version of RangeValidatedArray //----------------------------------------------------------------------------- #include "tier0/memdbgon.h" template class CDiscardableArray { public: CDiscardableArray() { m_nCount = 0; m_nOffset = -1; memset( m_pFilename, 0, sizeof( m_pFilename ) ); } ~CDiscardableArray() { } void Init( char* pFilename, int nOffset, int nCount, void *pData = NULL ) { if ( m_buf.TellPut() ) { m_buf.Purge(); } m_nCount = nCount; V_strcpy_safe( m_pFilename, pFilename ); m_nOffset = nOffset; // can preload as required if ( pData ) { m_buf.Put( pData, nCount ); } } // Either get or load the array as needed: T* Get() { if ( !m_buf.TellPut() ) { MEM_ALLOC_CREDIT(); if ( !g_pFileSystem->ReadFile( m_pFilename, NULL, m_buf, sizeof(T) * m_nCount, m_nOffset ) ) { return NULL; } } return (T *)m_buf.PeekGet(); } void Discard() { // TODO(johns): Neutered -- Tear this class out. This can no longer be discarded with transparently compressed // BSPs. This is on the range of 500k of memory, and is probably overly complex for the savings in // the current era. DevMsg("TODO: Refusing to discard %u bytes\n", sizeof(T) * m_nCount); // m_buf.Purge(); } protected: int m_nCount; CUtlBuffer m_buf; char m_pFilename[256]; int m_nOffset; }; #include "tier0/memdbgoff.h" const int SURFACE_INDEX_INVALID = 0xFFFF; //============================================================================= // // Collision BSP Data Class // class CCollisionBSPData { public: // This is sort of a hack, but it was a little too painful to do this any other way // The goal of this dude is to allow us to override the tree with some // other tree (or a subtree) cnode_t* map_rootnode; char map_name[MAX_QPATH]; static csurface_t nullsurface; int numbrushsides; CRangeValidatedArray map_brushsides; int numboxbrushes; CRangeValidatedArray map_boxbrushes; int numplanes; CRangeValidatedArray map_planes; int numnodes; CRangeValidatedArray map_nodes; int numleafs; // allow leaf funcs to be called without a map CRangeValidatedArray map_leafs; int emptyleaf, solidleaf; int numleafbrushes; CRangeValidatedArray map_leafbrushes; int numcmodels; CRangeValidatedArray map_cmodels; int numbrushes; CRangeValidatedArray map_brushes; int numdisplist; CRangeValidatedArray map_dispList; // this points to the whole block of memory for vis data, but it is used to // reference the header at the top of the block. int numvisibility; dvis_t *map_vis; int numentitychars; CDiscardableArray map_entitystring; int numareas; CRangeValidatedArray map_areas; int numareaportals; CRangeValidatedArray map_areaportals; int numclusters; char *map_nullname; int numtextures; char *map_texturenames; CRangeValidatedArray map_surfaces; int floodvalid; int numportalopen; CRangeValidatedArray portalopen; csurface_t *GetSurfaceAtIndex( unsigned short surfaceIndex ); }; //============================================================================= // // physics collision // class IPhysicsSurfaceProps; class IPhysicsCollision; extern IPhysicsSurfaceProps *physprop; extern IPhysicsCollision *physcollision; //============================================================================= // // This might eventually become a class/interface when we want multiple instances // etc.......for now.... // extern csurface_t nullsurface; extern bool bStartSolidDisp; bool CollisionBSPData_Init( CCollisionBSPData *pBSPData ); void CollisionBSPData_Destroy( CCollisionBSPData *pBSPData ); void CollisionBSPData_LinkPhysics( void ); void CollisionBSPData_PreLoad( CCollisionBSPData *pBSPData ); bool CollisionBSPData_Load( const char *pName, CCollisionBSPData *pBSPData ); void CollisionBSPData_PostLoad( void ); //----------------------------------------------------------------------------- // Returns the collision tree associated with the ith displacement //----------------------------------------------------------------------------- CDispCollTree* CollisionBSPData_GetCollisionTree( int i ); //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline CCollisionBSPData *GetCollisionBSPData( void /*int ndxBSP*/ ) { extern CCollisionBSPData g_BSPData; // the global collision bsp return &g_BSPData; } //============================================================================= // // Collision Model Counts // #ifdef COUNT_COLLISIONS class CCollisionCounts { public: int m_PointContents; int m_Traces; int m_BrushTraces; int m_DispTraces; int m_Stabs; }; void CollisionCounts_Init( CCollisionCounts *pCounts ); extern CCollisionCounts g_CollisionCounts; #endif //============================================================================= // // Older Code That Should Live Here!!!! // a shared file should contain all the CDispCollTree stuff // //============================================================================= // // Displacement Collision Functions and Data // // UNDONE: Find a way to overlap the counter/contents bits with mins.w/maxs.w without hosing performance struct alignedbbox_t { VectorAligned mins; VectorAligned maxs; int dispCounter; int dispContents; int pad[2]; void SetCounter(int counter) { dispCounter = counter; } int GetCounter() { return dispCounter; } void SetContents(int contents) { dispContents = contents; } int GetContents() { return dispContents; } void Init( const Vector &minsIn, const Vector &maxsIn, int counterIn, int contentsIn ) { mins = minsIn; SetCounter(counterIn); maxs = maxsIn; SetContents(contentsIn); } }; extern int g_DispCollTreeCount; extern CDispCollTree *g_pDispCollTrees; extern alignedbbox_t *g_pDispBounds; extern csurface_t dispSurf; // memory allocation/de-allocation void DispCollTrees_FreeLeafList( CCollisionBSPData *pBSPData ); // setup void CM_DispTreeLeafnum( CCollisionBSPData *pBSPData ); // collision void CM_TestInDispTree( TraceInfo_t *pTraceInfo, cleaf_t *pLeaf, Vector const &traceStart, Vector const &boxMin, Vector const &boxMax, int collisionMask, trace_t *pTrace ); template void FASTCALL CM_TraceToDispTree( TraceInfo_t *pTraceInfo, CDispCollTree *pDispTree, float startFrac, float endFrac ); void CM_PostTraceToDispTree( TraceInfo_t *pTraceInfo ); //============================================================================= // // profiling purposes only -- remove when done!!! // void CM_TestBoxInBrush ( const Vector& mins, const Vector& maxs, const Vector& p1, trace_t *trace, cbrush_t *brush, BOOL bDispSurf ); void FASTCALL CM_RecursiveHullCheck ( TraceInfo_t *pTraceInfo, int num, const float p1f, const float p2f ); //============================================================================= inline bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ) { TraceCounter_t * RESTRICT pCounter = pCachedCounters + ndxBrush; if ( *pCounter == cachedCount ) { return false; } *pCounter = cachedCount; return true; } FORCEINLINE bool TraceInfo_t::Visit( int dispCounter, TraceCounter_t cachedCount, TraceCounter_t *pCachedCounters ) { TraceCounter_t * RESTRICT pCounter = pCachedCounters + dispCounter; if ( *pCounter == cachedCount ) { return false; } *pCounter = cachedCount; return true; } FORCEINLINE bool TraceInfo_t::Visit( cbrush_t *pBrush, int ndxBrush ) { return Visit( pBrush, ndxBrush, GetCount(), GetBrushCounters() ); } FORCEINLINE bool TraceInfo_t::Visit( int dispIndex ) { return Visit( dispIndex, GetCount(), GetDispCounters() ); } #endif // CMODEL_PRIVATE_H