//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Debugging overlay functions // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef DEBUGOVERLAY_H #define DEBUGOVERLAY_H #ifdef _WIN32 #pragma once #endif namespace CDebugOverlay { #ifndef DEDICATED void AddEntityTextOverlay(int ent_index, int line_offset, float flDuration, int r, int g, int b, int a, const char *text); void AddBoxOverlay(const Vector& origin, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration); void AddSphereOverlay(const Vector& vOrigin, float flRadius, int nTheta, int nPhi, int r, int g, int b, int a, float flDuration); void AddSweptBoxOverlay(const Vector& start, const Vector& end, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration); void AddGridOverlay(const Vector& vPos ); void AddCoordFrameOverlay(const matrix3x4_t& frame, float flScale, int ppColorTable[3][3] = NULL); void AddLineOverlay(const Vector& origin, const Vector& dest, int r, int g, int b, int a, bool noDepthTest, float flDuration); void AddTriangleOverlay(const Vector& p1, const Vector& p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float flDuration); void AddTextOverlay(const Vector& origin, float flDuration, const char *text); void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, const char *text); void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float alpha, const char *text); void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float r, float g, float b, float alpha, const char *text); void AddScreenTextOverlay(float flXPos, float flYPos, float flDuration, int r, int g, int b, int a, const char *text); void AddScreenTextOverlay(float flXPos, float flYPos, int line_offset, float flDuration, int r, int g, int b, int a, const char *text); void AddTextOverlay(const Vector& textPos, float duration, float alpha, const char *text) ; void Draw3DOverlays(void); #endif } #endif // DEBUGOVERLAY_H