//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DT_LOCALTRANSFER_H #define DT_LOCALTRANSFER_H #ifdef _WIN32 #pragma once #endif #include "dt_send.h" #include "dt_recv.h" class CBaseEdict; // This sets up the ability to copy an entity with the specified SendTable directly // into an entity with the specified RecvTable, thus avoiding compression overhead. void LocalTransfer_InitFastCopy( const SendTable *pSendTable, const CStandardSendProxies *pSendProxies, RecvTable *pRecvTable, const CStandardRecvProxies *pRecvProxies, int &nSlowCopyProps, // These are incremented to tell you how many fast copy props it found. int &nFastCopyProps ); // Transfer the data from pSrcEnt to pDestEnt using the specified SendTable and RecvTable. void LocalTransfer_TransferEntity( const CBaseEdict *pEdict, const SendTable *pSendTable, const void *pSrcEnt, RecvTable *pRecvTable, void *pDestEnt, bool bNewlyCreated, bool bJustEnteredPVS, int objectID ); // Call this after packing all the entities in a frame. void PrintPartialChangeEntsList(); #endif // DT_LOCALTRANSFER_H