//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef FILESYSTEM_ENGINE_H #define FILESYSTEM_ENGINE_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class IFileSystem; class CSysModule; //----------------------------------------------------------------------------- // Filesystem interface //----------------------------------------------------------------------------- extern IFileSystem *g_pFileSystem; //----------------------------------------------------------------------------- // Loads DLLs through the file system (used by steam) //----------------------------------------------------------------------------- CSysModule *FileSystem_LoadModule(const char *path); void FileSystem_UnloadModule(CSysModule *pModule); void FileSystem_SetWhitelistSpewFlags(); #endif // FILESYSTEM_ENGINE_H