//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include #include #include "hltvclientstate.h" #include "hltvserver.h" #include "quakedef.h" #include "cl_main.h" #include "host.h" #include "dt_recv_eng.h" #include "dt_common_eng.h" #include "framesnapshot.h" #include "clientframe.h" #include "ents_shared.h" #include "server.h" #include "eiface.h" #include "server_class.h" #include "cdll_engine_int.h" #include "sv_main.h" #include "changeframelist.h" #include "GameEventManager.h" #include "dt_recv_decoder.h" #include "utllinkedlist.h" #include "cl_demo.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // copy message data from in to out buffer #define CopyDataInToOut(msg) \ int size = PAD_NUMBER( Bits2Bytes(msg->m_nLength), 4); \ byte *buffer = (byte*) stackalloc( size ); \ msg->m_DataIn.ReadBits( buffer, msg->m_nLength ); \ msg->m_DataOut.StartWriting( buffer, size, msg->m_nLength );\ static void HLTV_Callback_InstanceBaseline( void *object, INetworkStringTable *stringTable, int stringNumber, char const *newString, void const *newData ) { // relink server classes to instance baselines CHLTVServer *pHLTV = (CHLTVServer*)object; pHLTV->LinkInstanceBaselines(); } extern CUtlLinkedList< CRecvDecoder *, unsigned short > g_RecvDecoders; extern ConVar tv_autorecord; static ConVar tv_autoretry( "tv_autoretry", "1", 0, "Relay proxies retry connection after network timeout" ); static ConVar tv_timeout( "tv_timeout", "30", 0, "SourceTV connection timeout in seconds." ); ConVar tv_snapshotrate("tv_snapshotrate", "16", 0, "Snapshots broadcasted per second" ); ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CHLTVClientState::CHLTVClientState() { m_pNewClientFrame = NULL; m_pCurrentClientFrame = NULL; m_bSaveMemory = false; } CHLTVClientState::~CHLTVClientState() { } void CHLTVClientState::CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum ) { ServerClass *pServerClass = SV_FindServerClass( iClass ); Assert( pServerClass ); ClientClass *pClientClass = GetClientClass( iClass ); Assert( pClientClass ); const int ent = u.m_nNewEntity; // copy class & serial CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); pSnapshot->m_pEntities[ent].m_nSerialNumber = iSerialNum; pSnapshot->m_pEntities[ent].m_pClass = pServerClass; // Get either the static or instance baseline. const void *pFromData = NULL; int nFromBits = 0; int nFromTick = 0; // MOTODO get tick when baseline last changed PackedEntity *baseline = u.m_bAsDelta ? GetEntityBaseline( u.m_nBaseline, ent ) : NULL; if ( baseline && baseline->m_pClientClass == pClientClass ) { Assert( !baseline->IsCompressed() ); pFromData = baseline->GetData(); nFromBits = baseline->GetNumBits(); } else { // Every entity must have a static or an instance baseline when we get here. ErrorIfNot( GetClassBaseline( iClass, &pFromData, &nFromBits ), ("HLTV_CopyNewEntity: GetDynamicBaseline(%d) failed.", iClass) ); nFromBits *= 8; // convert to bits } // create new ChangeFrameList containing all properties set as changed int nFlatProps = SendTable_GetNumFlatProps( pServerClass->m_pTable ); IChangeFrameList *pChangeFrame = NULL; if ( !m_bSaveMemory ) { pChangeFrame = AllocChangeFrameList( nFlatProps, nFromTick ); } // Now make a PackedEntity and store the new packed data in there. PackedEntity *pPackedEntity = framesnapshotmanager->CreatePackedEntity( pSnapshot, ent ); pPackedEntity->SetChangeFrameList( pChangeFrame ); pPackedEntity->SetServerAndClientClass( pServerClass, pClientClass ); // Make space for the baseline data. ALIGN4 char packedData[MAX_PACKEDENTITY_DATA] ALIGN4_POST; bf_read fromBuf( "HLTV_ReadEnterPVS1", pFromData, Bits2Bytes( nFromBits ), nFromBits ); bf_write writeBuf( "HLTV_ReadEnterPVS2", packedData, sizeof( packedData ) ); int changedProps[MAX_DATATABLE_PROPS]; // decode basline, is compressed against zero values int nChangedProps = RecvTable_MergeDeltas( pClientClass->m_pRecvTable, &fromBuf, u.m_pBuf, &writeBuf, -1, changedProps ); // update change tick in ChangeFrameList if ( pChangeFrame ) { pChangeFrame->SetChangeTick( changedProps, nChangedProps, pSnapshot->m_nTickCount ); } if ( u.m_bUpdateBaselines ) { SetEntityBaseline( (u.m_nBaseline==0)?1:0, pClientClass, u.m_nNewEntity, packedData, writeBuf.GetNumBytesWritten() ); } pPackedEntity->AllocAndCopyPadded( packedData, writeBuf.GetNumBytesWritten() ); // If ent doesn't think it's in PVS, signal that it is Assert( u.m_pTo->last_entity <= ent ); u.m_pTo->last_entity = ent; u.m_pTo->transmit_entity.Set( ent ); } static inline void HLTV_CopyExitingEnt( CEntityReadInfo &u ) { if ( !u.m_bAsDelta ) // Should never happen on a full update. { Assert(0); // cl.validsequence = 0; ConMsg( "WARNING: CopyExitingEnt on full update.\n" ); u.m_UpdateType = Failed; // break out return; } CFrameSnapshot *pFromSnapshot = u.m_pFrom->GetSnapshot(); // get from snapshot const int ent = u.m_nOldEntity; CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); // get to snapshot // copy ent handle, serial numbers & class info Assert( ent < pFromSnapshot->m_nNumEntities ); pSnapshot->m_pEntities[ent] = pFromSnapshot->m_pEntities[ent]; Assert( pSnapshot->m_pEntities[ent].m_pPackedData != INVALID_PACKED_ENTITY_HANDLE ); // increase PackedEntity reference counter PackedEntity *pEntity = framesnapshotmanager->GetPackedEntity( pSnapshot, ent ); Assert( pEntity ); pEntity->m_ReferenceCount++; Assert( u.m_pTo->last_entity <= ent ); // mark flags as received u.m_pTo->last_entity = ent; u.m_pTo->transmit_entity.Set( ent ); } //----------------------------------------------------------------------------- // Purpose: A svc_signonnum has been received, perform a client side setup // Output : void CL_SignonReply //----------------------------------------------------------------------------- bool CHLTVClientState::SetSignonState ( int state, int count ) { // ConDMsg ("CL_SignonReply: %i\n", cl.signon); if ( !CBaseClientState::SetSignonState( state, count ) ) return false; Assert ( m_nSignonState == state ); switch ( m_nSignonState ) { case SIGNONSTATE_CHALLENGE : break; case SIGNONSTATE_CONNECTED : { // allow longer timeout m_NetChannel->SetTimeout( SIGNON_TIME_OUT ); m_NetChannel->Clear(); // set user settings (rate etc) NET_SetConVar convars; Host_BuildConVarUpdateMessage( &convars, FCVAR_USERINFO, false ); // let server know that we are a proxy server: NET_SetConVar::cvar_t acvar; V_strcpy_safe( acvar.name, "tv_relay" ); V_strcpy_safe( acvar.value, "1" ); convars.m_ConVars.AddToTail( acvar ); m_NetChannel->SendNetMsg( convars ); } break; case SIGNONSTATE_NEW : SendClientInfo(); break; case SIGNONSTATE_PRESPAWN : break; case SIGNONSTATE_SPAWN : m_pHLTV->SignonComplete(); break; case SIGNONSTATE_FULL : m_NetChannel->SetTimeout( tv_timeout.GetFloat() ); // start new recording if autorecord is enabled if ( tv_autorecord.GetBool() ) { hltv->m_DemoRecorder.StartAutoRecording(); m_NetChannel->SetDemoRecorder( &hltv->m_DemoRecorder ); } break; case SIGNONSTATE_CHANGELEVEL: m_pHLTV->Changelevel(); m_NetChannel->SetTimeout( SIGNON_TIME_OUT ); // allow 5 minutes timeout break; } if ( m_nSignonState >= SIGNONSTATE_CONNECTED ) { // tell server that we entered now that state NET_SignonState signonState( m_nSignonState, count ); m_NetChannel->SendNetMsg( signonState ); } return true; } void CHLTVClientState::SendClientInfo( void ) { CLC_ClientInfo info; info.m_nSendTableCRC = SendTable_GetCRC(); info.m_nServerCount = m_nServerCount; info.m_bIsHLTV = true; #if defined( REPLAY_ENABLED ) info.m_bIsReplay = false; #endif info.m_nFriendsID = 0; info.m_FriendsName[0] = 0; // CheckOwnCustomFiles(); // load & verfiy custom player files for ( int i=0; i< MAX_CUSTOM_FILES; i++ ) info.m_nCustomFiles[i] = 0; m_NetChannel->SendNetMsg( info ); } void CHLTVClientState::SendPacket() { if ( !IsConnected() ) return; if ( ( net_time < m_flNextCmdTime ) || !m_NetChannel->CanPacket() ) return; if ( IsActive() ) { NET_Tick tick( m_nDeltaTick, host_frametime_unbounded, host_frametime_stddeviation ); m_NetChannel->SendNetMsg( tick ); } m_NetChannel->SendDatagram( NULL ); if ( IsActive() ) { // use full update rate when active float commandInterval = (2.0f/3.0f) / tv_snapshotrate.GetInt(); float maxDelta = min ( host_state.interval_per_tick, commandInterval ); float delta = clamp( (float)(net_time - m_flNextCmdTime), 0.0f, maxDelta ); m_flNextCmdTime = net_time + commandInterval - delta; } else { // during signon process send only 5 packets/second m_flNextCmdTime = net_time + ( 1.0f / 5.0f ); } } bool CHLTVClientState::ProcessStringCmd(NET_StringCmd *msg) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessSetConVar(NET_SetConVar *msg) { if ( !CBaseClientState::ProcessSetConVar( msg ) ) return false; return m_pHLTV->SendNetMsg( *msg ); // relay to server } void CHLTVClientState::Clear() { CBaseClientState::Clear(); m_pNewClientFrame = NULL; m_pCurrentClientFrame = NULL; } bool CHLTVClientState::ProcessServerInfo(SVC_ServerInfo *msg ) { // Reset client state Clear(); // is server a HLTV proxy or demo file ? if ( !m_pHLTV->IsPlayingBack() ) { if ( !msg->m_bIsHLTV ) { ConMsg ( "Server (%s) is not a SourceTV proxy.\n", m_NetChannel->GetAddress() ); Disconnect( "Server is not a SourceTV proxy", true ); return false; } } // tell HLTV relay to clear everything m_pHLTV->StartRelay(); // Process the message if ( !CBaseClientState::ProcessServerInfo( msg ) ) { Disconnect( "CBaseClientState::ProcessServerInfo failed", true ); return false; } m_StringTableContainer = m_pHLTV->m_StringTables; Assert( m_StringTableContainer->GetNumTables() == 0); // must be empty #ifndef SHARED_NET_STRING_TABLES // relay uses normal string tables without a change history m_StringTableContainer->EnableRollback( false ); #endif // copy setting from HLTV client to HLTV server m_pHLTV->m_nGameServerMaxClients = m_nMaxClients; m_pHLTV->serverclasses = m_nServerClasses; m_pHLTV->serverclassbits = m_nServerClassBits; m_pHLTV->m_nPlayerSlot = m_nPlayerSlot; // copy other settings to HLTV server V_memcpy( m_pHLTV->worldmapMD5.bits, msg->m_nMapMD5.bits, MD5_DIGEST_LENGTH ); m_pHLTV->m_flTickInterval = msg->m_fTickInterval; host_state.interval_per_tick = msg->m_fTickInterval; Q_strncpy( m_pHLTV->m_szMapname, msg->m_szMapName, sizeof(m_pHLTV->m_szMapname) ); Q_strncpy( m_pHLTV->m_szSkyname, msg->m_szSkyName, sizeof(m_pHLTV->m_szSkyname) ); return true; } bool CHLTVClientState::ProcessClassInfo( SVC_ClassInfo *msg ) { if ( !msg->m_bCreateOnClient ) { ConMsg("HLTV SendTable CRC differs from server.\n"); Disconnect( "HLTV SendTable CRC differs from server.", true ); return false; } #ifdef _HLTVTEST RecvTable_Term( false ); #endif // Create all of the send tables locally DataTable_CreateClientTablesFromServerTables(); // Now create all of the server classes locally, too DataTable_CreateClientClassInfosFromServerClasses( this ); LinkClasses(); // link server and client classes #ifdef DEDICATED bool bAllowMismatches = false; #else bool bAllowMismatches = ( demoplayer && demoplayer->IsPlayingBack() ); #endif // DEDICATED if ( !RecvTable_CreateDecoders( serverGameDLL->GetStandardSendProxies(), bAllowMismatches ) ) // create receive table decoders { Host_EndGame( true, "CL_ParseClassInfo_EndClasses: CreateDecoders failed.\n" ); return false; } return true; } void CHLTVClientState::PacketEnd( void ) { // did we get a snapshot with this packet ? if ( m_pNewClientFrame ) { // if so, add a new frame to HLTV m_pCurrentClientFrame = m_pHLTV->AddNewFrame( m_pNewClientFrame ); delete m_pNewClientFrame; // release own refernces m_pNewClientFrame = NULL; } } bool CHLTVClientState::HookClientStringTable( char const *tableName ) { INetworkStringTable *table = GetStringTable( tableName ); if ( !table ) return false; // Hook instance baseline table if ( !Q_strcasecmp( tableName, INSTANCE_BASELINE_TABLENAME ) ) { table->SetStringChangedCallback( m_pHLTV, HLTV_Callback_InstanceBaseline ); return true; } return false; } void CHLTVClientState::InstallStringTableCallback( char const *tableName ) { INetworkStringTable *table = GetStringTable( tableName ); if ( !table ) return; // Hook instance baseline table if ( !Q_strcasecmp( tableName, INSTANCE_BASELINE_TABLENAME ) ) { table->SetStringChangedCallback( m_pHLTV, HLTV_Callback_InstanceBaseline ); return; } } bool CHLTVClientState::ProcessSetView( SVC_SetView *msg ) { if ( !CBaseClientState::ProcessSetView( msg ) ) return false; return m_pHLTV->SendNetMsg( *msg ); } bool CHLTVClientState::ProcessVoiceInit( SVC_VoiceInit *msg ) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessVoiceData( SVC_VoiceData *msg ) { int size = PAD_NUMBER( Bits2Bytes(msg->m_nLength), 4); byte *buffer = (byte*) stackalloc( size ); msg->m_DataIn.ReadBits( buffer, msg->m_nLength ); msg->m_DataOut = buffer; return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessSounds(SVC_Sounds *msg) { CopyDataInToOut( msg ); return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessPrefetch( SVC_Prefetch *msg ) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessFixAngle( SVC_FixAngle *msg ) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessCrosshairAngle( SVC_CrosshairAngle *msg ) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessBSPDecal( SVC_BSPDecal *msg ) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessGameEvent( SVC_GameEvent *msg ) { bf_read tmpBuf = msg->m_DataIn; IGameEvent *event = g_GameEventManager.UnserializeEvent( &tmpBuf ); if ( event ) { const char *pszName = event->GetName(); bool bDontForward = false; if ( Q_strcmp( pszName, "hltv_status" ) == 0 ) { m_pHLTV->m_nGlobalSlots = event->GetInt("slots");; m_pHLTV->m_nGlobalProxies = event->GetInt("proxies"); m_pHLTV->m_nGlobalClients = event->GetInt("clients"); m_pHLTV->m_RootServer.SetFromString( event->GetString("master") ); bDontForward = true; } else if ( Q_strcmp( pszName, "hltv_title" ) == 0 ) { // ignore title messages bDontForward = true; } // free event resources g_GameEventManager.FreeEvent( event ); if ( bDontForward ) return true; } // forward event CopyDataInToOut( msg ); return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessGameEventList( SVC_GameEventList *msg ) { // copy message before processing SVC_GameEventList tmpMsg = *msg; CBaseClientState::ProcessGameEventList( &tmpMsg ); CopyDataInToOut( msg ); return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessUserMessage( SVC_UserMessage *msg ) { CopyDataInToOut( msg ); return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessEntityMessage( SVC_EntityMessage *msg ) { CopyDataInToOut( msg ); return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessMenu( SVC_Menu *msg ) { return m_pHLTV->SendNetMsg( *msg ); // relay to server } bool CHLTVClientState::ProcessPacketEntities( SVC_PacketEntities *entmsg ) { CClientFrame *oldFrame = NULL; #ifdef _HLTVTEST if ( g_RecvDecoders.Count() == 0 ) return false; #endif if ( entmsg->m_bIsDelta ) { if ( GetServerTickCount() == entmsg->m_nDeltaFrom ) { Host_Error( "Update self-referencing, connection dropped.\n" ); return false; } // Otherwise, mark where we are valid to and point to the packet entities we'll be updating from. oldFrame = m_pHLTV->GetClientFrame( entmsg->m_nDeltaFrom ); } // create new empty snapshot CFrameSnapshot* pSnapshot = framesnapshotmanager->CreateEmptySnapshot( GetServerTickCount(), entmsg->m_nMaxEntries ); Assert( m_pNewClientFrame == NULL ); m_pNewClientFrame = new CClientFrame( pSnapshot ); Assert( entmsg->m_nBaseline >= 0 && entmsg->m_nBaseline < 2 ); if ( entmsg->m_bUpdateBaseline ) { // server requested to use this snapshot as baseline update int nUpdateBaseline = (entmsg->m_nBaseline == 0) ? 1 : 0; CopyEntityBaseline( entmsg->m_nBaseline, nUpdateBaseline ); // send new baseline acknowledgement(as reliable) CLC_BaselineAck baseline( GetServerTickCount(), entmsg->m_nBaseline ); m_NetChannel->SendNetMsg( baseline, true ); } // copy classes and serial numbers from current frame if ( m_pCurrentClientFrame ) { CFrameSnapshot* pLastSnapshot = m_pCurrentClientFrame->GetSnapshot(); CFrameSnapshotEntry *pEntry = pSnapshot->m_pEntities; CFrameSnapshotEntry *pLastEntry = pLastSnapshot->m_pEntities; Assert( pLastSnapshot->m_nNumEntities <= pSnapshot->m_nNumEntities ); for ( int i = 0; im_nNumEntities; i++ ) { pEntry->m_nSerialNumber = pLastEntry->m_nSerialNumber; pEntry->m_pClass = pLastEntry->m_pClass; pEntry++; pLastEntry++; } } CEntityReadInfo u; u.m_pBuf = &entmsg->m_DataIn; u.m_pFrom = oldFrame; u.m_pTo = m_pNewClientFrame; u.m_bAsDelta = entmsg->m_bIsDelta; u.m_nHeaderCount = entmsg->m_nUpdatedEntries; u.m_nBaseline = entmsg->m_nBaseline; u.m_bUpdateBaselines = entmsg->m_bUpdateBaseline; ReadPacketEntities( u ); // adjust reference count to be 1 pSnapshot->ReleaseReference(); return CBaseClientState::ProcessPacketEntities( entmsg ); } bool CHLTVClientState::ProcessTempEntities( SVC_TempEntities *msg ) { CopyDataInToOut( msg ); return m_pHLTV->SendNetMsg( *msg ); // relay to server } void CHLTVClientState::ReadEnterPVS( CEntityReadInfo &u ) { int iClass = u.m_pBuf->ReadUBitLong( m_nServerClassBits ); int iSerialNum = u.m_pBuf->ReadUBitLong( NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ); CopyNewEntity( u, iClass, iSerialNum ); if ( u.m_nNewEntity == u.m_nOldEntity ) // that was a recreate u.NextOldEntity(); } void CHLTVClientState::ReadLeavePVS( CEntityReadInfo &u ) { // do nothing, this entity was removed Assert( !u.m_pTo->transmit_entity.Get(u.m_nOldEntity) ); if ( u.m_UpdateFlags & FHDR_DELETE ) { CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); CFrameSnapshotEntry *pEntry = &pSnapshot->m_pEntities[u.m_nOldEntity]; // clear entity references pEntry->m_nSerialNumber = -1; pEntry->m_pClass = NULL; Assert( pEntry->m_pPackedData == INVALID_PACKED_ENTITY_HANDLE ); } u.NextOldEntity(); } void CHLTVClientState::ReadDeltaEnt( CEntityReadInfo &u ) { const int i = u.m_nNewEntity; CFrameSnapshot *pFromSnapshot = u.m_pFrom->GetSnapshot(); CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); Assert( i < pFromSnapshot->m_nNumEntities ); pSnapshot->m_pEntities[i] = pFromSnapshot->m_pEntities[i]; PackedEntity *pToPackedEntity = framesnapshotmanager->CreatePackedEntity( pSnapshot, i ); // WARNING! get pFromPackedEntity after new pPackedEntity has been created, otherwise pointer may be wrong PackedEntity *pFromPackedEntity = framesnapshotmanager->GetPackedEntity( pFromSnapshot, i ); pToPackedEntity->SetServerAndClientClass( pFromPackedEntity->m_pServerClass, pFromPackedEntity->m_pClientClass ); // create a copy of the pFromSnapshot ChangeFrameList IChangeFrameList* pChangeFrame = NULL; if ( !m_bSaveMemory ) { pChangeFrame = pFromPackedEntity->GetChangeFrameList()->Copy(); pToPackedEntity->SetChangeFrameList( pChangeFrame ); } // Make space for the baseline data. ALIGN4 char packedData[MAX_PACKEDENTITY_DATA] ALIGN4_POST; const void *pFromData; int nFromBits; if ( pFromPackedEntity->IsCompressed() ) { pFromData = m_pHLTV->UncompressPackedEntity( pFromPackedEntity, nFromBits ); } else { pFromData = pFromPackedEntity->GetData(); nFromBits = pFromPackedEntity->GetNumBits(); } bf_read fromBuf( "HLTV_ReadEnterPVS1", pFromData, Bits2Bytes( nFromBits ), nFromBits ); bf_write writeBuf( "HLTV_ReadEnterPVS2", packedData, sizeof( packedData ) ); int changedProps[MAX_DATATABLE_PROPS]; // decode baseline, is compressed against zero values int nChangedProps = RecvTable_MergeDeltas( pToPackedEntity->m_pClientClass->m_pRecvTable, &fromBuf, u.m_pBuf, &writeBuf, -1, changedProps, false ); // update change tick in ChangeFrameList if ( pChangeFrame ) { pChangeFrame->SetChangeTick( changedProps, nChangedProps, pSnapshot->m_nTickCount ); } if ( m_bSaveMemory ) { int bits = writeBuf.GetNumBitsWritten(); const char *compressedData = m_pHLTV->CompressPackedEntity( pToPackedEntity->m_pServerClass, (char*)writeBuf.GetData(), bits ); // store as compressed data and don't use mem pools pToPackedEntity->AllocAndCopyPadded( compressedData, Bits2Bytes(bits) ); pToPackedEntity->SetCompressed(); } else { // store as normal pToPackedEntity->AllocAndCopyPadded( packedData, writeBuf.GetNumBytesWritten() ); } u.m_pTo->last_entity = u.m_nNewEntity; u.m_pTo->transmit_entity.Set( u.m_nNewEntity ); u.NextOldEntity(); } void CHLTVClientState::ReadPreserveEnt( CEntityReadInfo &u ) { // copy one of the old entities over to the new packet unchanged // XXX(JohnS): This was historically checking for NewEntity overflow, though this path does not care (and new entity // may be -1). The old entity bounds check here seems like what was intended, but since nNewEntity // should not be overflowed either, I've left that check in case it was guarding against a case I am // overlooking. if ( u.m_nOldEntity >= MAX_EDICTS || u.m_nOldEntity < 0 || u.m_nNewEntity >= MAX_EDICTS ) { Host_Error( "CL_ReadPreserveEnt: Entity out of bounds. Old: %i, New: %i", u.m_nOldEntity, u.m_nNewEntity ); } HLTV_CopyExitingEnt( u ); u.NextOldEntity(); } void CHLTVClientState::ReadDeletions( CEntityReadInfo &u ) { while ( u.m_pBuf->ReadOneBit()!=0 ) { int idx = u.m_pBuf->ReadUBitLong( MAX_EDICT_BITS ); Assert( !u.m_pTo->transmit_entity.Get( idx ) ); CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); CFrameSnapshotEntry *pEntry = &pSnapshot->m_pEntities[idx]; // clear entity references pEntry->m_nSerialNumber = -1; pEntry->m_pClass = NULL; Assert( pEntry->m_pPackedData == INVALID_PACKED_ENTITY_HANDLE ); } } int CHLTVClientState::GetConnectionRetryNumber() const { if ( tv_autoretry.GetBool() ) { // in autoretry mode try extra long return CL_CONNECTION_RETRIES * 4; } else { return CL_CONNECTION_RETRIES; } } void CHLTVClientState::ConnectionCrashed(const char *reason) { CBaseClientState::ConnectionCrashed( reason ); if ( tv_autoretry.GetBool() && m_szRetryAddress[0] ) { Cbuf_AddText( va( "tv_relay %s\n", m_szRetryAddress ) ); } } void CHLTVClientState::ConnectionClosing( const char *reason ) { CBaseClientState::ConnectionClosing( reason ); if ( tv_autoretry.GetBool() && m_szRetryAddress[0] ) { Cbuf_AddText( va( "tv_relay %s\n", m_szRetryAddress ) ); } } void CHLTVClientState::RunFrame() { CBaseClientState::RunFrame(); if ( m_NetChannel && m_NetChannel->IsTimedOut() && IsConnected() ) { ConMsg ("\nSourceTV connection timed out.\n"); Disconnect( "nSourceTV connection timed out", true ); return; } UpdateStats(); } void CHLTVClientState::UpdateStats() { if ( m_nSignonState < SIGNONSTATE_FULL ) { m_fNextSendUpdateTime = 0.0f; return; } if ( m_fNextSendUpdateTime > net_time ) return; m_fNextSendUpdateTime = net_time + 8.0f; int proxies, slots, clients; m_pHLTV->GetRelayStats( proxies, slots, clients ); proxies += 1; // add self to number of proxies slots += m_pHLTV->GetMaxClients(); // add own slots clients += m_pHLTV->GetNumClients(); // add own clients NET_SetConVar conVars; NET_SetConVar::cvar_t acvar; Q_strncpy( acvar.name, "hltv_proxies", sizeof(acvar.name) ); Q_snprintf( acvar.value, sizeof(acvar.value), "%d", proxies ); conVars.m_ConVars.AddToTail( acvar ); Q_strncpy( acvar.name, "hltv_clients", sizeof(acvar.name) ); Q_snprintf( acvar.value, sizeof(acvar.value), "%d", clients ); conVars.m_ConVars.AddToTail( acvar ); Q_strncpy( acvar.name, "hltv_slots", sizeof(acvar.name) ); Q_snprintf( acvar.value, sizeof(acvar.value), "%d", slots ); conVars.m_ConVars.AddToTail( acvar ); Q_strncpy( acvar.name, "hltv_addr", sizeof(acvar.name) ); Q_snprintf( acvar.value, sizeof(acvar.value), "%s:%u", net_local_adr.ToString(true), m_pHLTV->GetUDPPort() ); conVars.m_ConVars.AddToTail( acvar ); m_NetChannel->SendNetMsg( conVars ); }