//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // hltvtest.h: hltv test system // ////////////////////////////////////////////////////////////////////// #ifndef HLTVTEST_H #define HLTVTEST_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" class CHLTVServer; class CHLTVTestSystem { public: CHLTVTestSystem(void); ~CHLTVTestSystem(void); void RunFrame(); bool StartTest(int nClients, const char *pszAddress); void RetryTest(int nClients); bool StopsTest(); protected: CUtlVector m_Servers; }; extern CHLTVTestSystem *hltvtest; // The global HLTV server/object. NULL on xbox. #endif // HLTVSERVER_H