//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #if !defined( HOST_H ) #define HOST_H #ifdef _WIN32 #pragma once #endif #include "convar.h" #include "steam/steamclientpublic.h" #define SCRIPT_DIR "scripts/" struct model_t; struct AudioState_t; class CCommonHostState { public: model_t *worldmodel; // cl_entitites[0].model struct worldbrushdata_t *worldbrush; float interval_per_tick; // Tick interval for game void SetWorldModel( model_t *pModel ); }; extern CCommonHostState host_state; //============================================================================= // the host system specifies the base of the directory tree, the mod + base mod // and the amount of memory available for the program to use struct engineparms_t { char *basedir; // Executable directory ("c:/program files/half-life 2", for example) char *mod; // Mod name ("cstrike", for example) char *game; // Root game name ("hl2", for example, in the case of cstrike) unsigned int memsize; }; extern engineparms_t host_parms; //----------------------------------------------------------------------------- // Human readable methods to get at engineparms info //----------------------------------------------------------------------------- inline const char *GetCurrentMod() { return host_parms.mod; } inline const char *GetCurrentGame() { return host_parms.game; } inline const char *GetBaseDirectory() { return host_parms.basedir; } //============================================================================= // // host // FIXME, move all this crap somewhere else // extern ConVar developer; extern bool host_initialized; // true if into command execution extern float host_frametime; extern float host_frametime_unbounded; extern float host_frametime_stddeviation; extern int host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset void Host_Error (PRINTF_FORMAT_STRING const char *error, ...) FMTFUNCTION( 1, 2 ); void Host_EndGame (bool bShowMainMenu, PRINTF_FORMAT_STRING const char *message, ...) FMTFUNCTION( 2, 3 ); // user message #define MAX_USER_MSG_DATA 255 // build info // day counter from Sep 30 2003 extern int build_number( void ); // Choke local client's/server's packets? extern ConVar host_limitlocal; // Print a debug message when the client or server cache is missed extern ConVar host_showcachemiss; extern bool g_bInEditMode; extern bool g_bInCommentaryMode; extern bool g_bAllowSecureServers; extern bool g_bLowViolence; // Returns true if host is not single stepping/pausing through code/ // FIXME: Remove from final, retail version of code. bool Host_ShouldRun( void ); void Host_FreeToLowMark( bool server ); void Host_FreeStateAndWorld( bool server ); void Host_Disconnect( bool bShowMainMenu, const char *pszReason = "" ); void Host_RunFrame( float time ); void Host_DumpMemoryStats( void ); void Host_UpdateMapList( void ); float Host_GetSoundDuration( const char *pSample ); bool Host_IsSinglePlayerGame( void ); int Host_GetServerCount( void ); bool Host_AllowQueuedMaterialSystem( bool bAllow ); bool Host_IsSecureServerAllowed(); void FORCEINLINE Host_DisallowSecureServers() { #if !defined(SWDS) g_bAllowSecureServers = false; #endif } bool Host_AllowLoadModule( const char *pFilename, const char *pPathID, bool bAllowUnknown, bool bIsServerOnly = false ); // Force the voice stuff to send a packet out. // bFinal is true when the user is done talking. void CL_SendVoicePacket(bool bFinal); // Accumulated filtered time on machine ( i.e., host_framerate can alter host_time ) extern float host_time; class NET_SetConVar; void Host_BuildConVarUpdateMessage( NET_SetConVar *cvarMsg, int flags, bool nonDefault ); char const *Host_CleanupConVarStringValue( char const *invalue ); void Host_SetAudioState( const AudioState_t &audioState ); void Host_DefaultMapFileName( const char *pFullMapName, /* out */ char *pDiskName, unsigned int nDiskNameSize ); bool CheckVarRange_Generic( ConVar *pVar, int minVal, int maxVal ); // Total ticks run extern int host_tickcount; // Number of ticks being run this frame extern int host_frameticks; // Which tick are we currently on for this frame extern int host_currentframetick; // PERFORMANCE INFO #define MIN_FPS 0.1 // Host minimum fps value for maxfps. #define MAX_FPS 1000.0 // Upper limit for maxfps. #define MAX_FRAMETIME 0.1 #define MIN_FRAMETIME 0.001 #define TIME_TO_TICKS( dt ) ( (int)( 0.5f + (float)(dt) / host_state.interval_per_tick ) ) #define TICKS_TO_TIME( dt ) ( host_state.interval_per_tick * (float)(dt) ) // Normally, this is off, and it keeps the VCR file size smaller, but it can help // to turn it on when tracking down out-of-sync errors, because it verifies that more // things are the same during playback. extern ConVar vcr_verbose; // Set by the game DLL to tell us to do the same timing tricks as timedemo. extern bool g_bDedicatedServerBenchmarkMode; extern uint GetSteamAppID(); extern EUniverse GetSteamUniverse(); #define STEAMREMOTESTORAGE_CLOUD_OFF 0 #define STEAMREMOTESTORAGE_CLOUD_ON 1 #endif // HOST_H