//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef MOD_VIS_H #define MOD_VIS_H #ifdef _WIN32 #pragma once #endif bool Map_AreAnyLeavesVisible( const struct worldbrushdata_t &worldBrush, int *leafList, int nLeaves ); #endif // MOD_VIS_H