//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef NETWORKSTRINGTABLECONTAINERCLIENT_H #define NETWORKSTRINGTABLECONTAINERCLIENT_H #ifdef _WIN32 #pragma once #endif // #include "inetworkstringtableclient.h" #include "networkstringtabledefs.h" #include "netmessages.h" class CUtlBuffer; class CNetworkStringTable; //----------------------------------------------------------------------------- // Purpose: Client implementation of string list //----------------------------------------------------------------------------- class CNetworkStringTableContainerClient : public INetworkStringTableContainer { public: // Construction CNetworkStringTableContainerClient( void ); ~CNetworkStringTableContainerClient( void ); public: // implemenatation INetworkStringTableContainer virtual INetworkStringTable *CreateStringTable( const char *tableName, int maxentries ); virtual void RemoveAllTables( void ); virtual INetworkStringTable *FindTable( const char *tableName ) const; virtual INetworkStringTable *GetTable( TABLEID stringTable ) const; virtual int GetNumTables( void ) const; // Print contents to console void Dump( void ); void WriteStringTables( CUtlBuffer& buf ); bool ReadStringTables( CUtlBuffer& buf ); private: CUtlVector < CNetworkStringTable* > m_Tables; }; extern CNetworkStringTableContainerClient *networkStringTableContainerClient; #endif // NETWORKSTRINGTABLECONTAINERCLIENT_H