//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SV_LOGOFILE_H #define SV_LOGOFILE_H #ifdef _WIN32 #pragma once #endif #include "checksum_crc.h" class CGameClient; class CPerClientLogoInfo; // (private to this module) class CServerLogoInfo; // Create per-client logo info. // CPerClientLogoInfo* SV_LogoFile_CreatePerClientLogoInfo(); // void SV_LogoFile_DeletePerClientLogoInfo( CPerClientLogoInfo *pInfo ); // Called when a client's netchan is going away. // void SV_LogoFile_HandleClientDisconnect( CGameClient *pClient ); // Register whatever messages the logo files use. // void SV_LogoFile_NewConnection( INetChannel *chan, CGameClient *pGameClient ); // Called when the client connects. The client sends its logo file CRC to the server. If the server // already has it, then it's fine. // void SV_LogoFile_OnConnect( CGameClient *pClient, bool bValid, CRC32_t crcValue ); #endif // SV_LOGOFILE_H