//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SV_PACKEDENTITIES_H #define SV_PACKEDENTITIES_H #ifdef _WIN32 #pragma once #endif #include "server.h" #include "framesnapshot.h" #include "server_class.h" void SV_ComputeClientPacks( int clientCount, CGameClient** clients, CFrameSnapshot *snapshot ); void SV_WriteSendTables( ServerClass *pClasses, bf_write &pBuf ); void SV_WriteClassInfos( ServerClass *pClasses, bf_write &pBuf ); void SV_ComputeClassInfosCRC( CRC32_t* crc ); void SV_EnsureInstanceBaseline( ServerClass *pServerClass, int iEdict, const void *pData, int nBytes ); void SV_EnableChangeFrames( bool state ); #endif // SV_PACKEDENTITIES_H