//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( VGUI_BASEPANEL_H ) #define VGUI_BASEPANEL_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Purpose: Base Panel for engine vgui panels ( can handle some drawing stuff ) //----------------------------------------------------------------------------- abstract_class CBasePanel : public vgui::Panel { typedef vgui::Panel BaseClass; public: CBasePanel( vgui::Panel *parent, char const *panelName ); virtual ~CBasePanel( void ); // should this panel be drawn this frame? virtual bool ShouldDraw( void ) = 0; virtual void OnTick( void ); protected: }; // Global version of the DrawColoredText function. int DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, const wchar_t *text ); int DrawColoredText( vgui::HFont font, int x, int y, Color clr, const wchar_t *text ); int DrawCenteredColoredText( vgui::HFont font, int left, int top, int right, int bottom, Color clr, const wchar_t *text ); int DrawTextLen( vgui::HFont font, const wchar_t *text ); #endif // VGUI_BASEPANEL_H