//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #include "client_pch.h" #include "vgui_texturebudgetpanel.h" #include "vgui_controls/Label.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "vgui_baseui_interface.h" #include "ivideomode.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #ifdef VPROF_ENABLED // Globals. static CTextureBudgetPanel *g_pTextureBudgetPanel = NULL; static void TextureCVarChangedCallBack( IConVar *pConVar, const char *pOldString, float flOldValue ); ConVar texture_budget_panel_global( "texture_budget_panel_global", "0", 0, "Show global times in the texture budget panel." ); ConVar showbudget_texture( "showbudget_texture", "0", FCVAR_CHEAT, "Enable the texture budget panel." ); ConVar showbudget_texture_global_sum( "showbudget_texture_global_sum", "0.0f" ); // Commands to turn on the texture budget panel, with per-FRAME settings. void showbudget_texture_on_f() { texture_budget_panel_global.SetValue( 0 ); showbudget_texture.SetValue( 1 ); } void showbudget_texture_off_f() { showbudget_texture.SetValue( 0 ); } ConCommand showbudget_texture_on( "+showbudget_texture", showbudget_texture_on_f, "", FCVAR_CHEAT ); ConCommand showbudget_texture_off( "-showbudget_texture", showbudget_texture_off_f, "", FCVAR_CHEAT ); // Commands to turn on the texture budget panel, with GLOBAL settings. void showbudget_texture_global_on_f() { texture_budget_panel_global.SetValue( 1 ); showbudget_texture.SetValue( 1 ); } void showbudget_texture_global_off_f() { showbudget_texture.SetValue( 0 ); } ConCommand showbudget_texture_global_on( "+showbudget_texture_global", showbudget_texture_global_on_f, "", FCVAR_CHEAT ); ConCommand showbudget_texture_global_off( "-showbudget_texture_global", showbudget_texture_global_off_f, "", FCVAR_CHEAT ); ConVar texture_budget_panel_x( "texture_budget_panel_x", "0", FCVAR_ARCHIVE, "number of pixels from the left side of the game screen to draw the budget panel", TextureCVarChangedCallBack ); ConVar texture_budget_panel_y( "texture_budget_panel_y", "450", FCVAR_ARCHIVE, "number of pixels from the top side of the game screen to draw the budget panel", TextureCVarChangedCallBack ); ConVar texture_budget_panel_width( "texture_budget_panel_width", "512", FCVAR_ARCHIVE, "width in pixels of the budget panel", TextureCVarChangedCallBack ); ConVar texture_budget_panel_height( "texture_budget_panel_height", "284", FCVAR_ARCHIVE, "height in pixels of the budget panel", TextureCVarChangedCallBack ); ConVar texture_budget_panel_bottom_of_history_fraction( "texture_budget_panel_bottom_of_history_fraction", ".25", FCVAR_ARCHIVE, "number between 0 and 1", TextureCVarChangedCallBack ); ConVar texture_budget_background_alpha( "texture_budget_background_alpha", "128", FCVAR_ARCHIVE, "how translucent the budget panel is" ); CTextureBudgetPanel *GetTextureBudgetPanel( void ) { return g_pTextureBudgetPanel; } static void TextureCVarChangedCallBack( IConVar *pConVar, const char *pOldString, float flOldValue ) { if ( GetTextureBudgetPanel() ) { GetTextureBudgetPanel()->OnCVarStateChanged(); } } CTextureBudgetPanel::CTextureBudgetPanel( vgui::Panel *pParent, const char *pElementName ) : BaseClass( pParent, pElementName ) { m_LastCounterGroup = -1; g_pTextureBudgetPanel = this; m_MaxValue = 1000; m_SumOfValues = 0; m_pModeLabel = new vgui::Label( this, "mode label", "" ); m_pModeLabel->SetParent( pParent ); SetVisible( false ); vgui::ivgui()->AddTickSignal( GetVPanel(), 0 ); } CTextureBudgetPanel::~CTextureBudgetPanel() { Assert( g_pTextureBudgetPanel == this ); g_pTextureBudgetPanel = NULL; if ( m_pModeLabel ) { delete m_pModeLabel; m_pModeLabel = NULL; } } void CTextureBudgetPanel::OnTick() { BaseClass::OnTick(); if ( showbudget_texture.GetBool() ) { m_pModeLabel->SetVisible( true ); SetVisible( true ); } else { m_pModeLabel->SetVisible( false ); SetVisible( false ); } } void CTextureBudgetPanel::Paint() { SnapshotTextureHistory(); g_VProfCurrentProfile.ResetCounters( COUNTER_GROUP_TEXTURE_PER_FRAME ); BaseClass::Paint(); } void CTextureBudgetPanel::SendConfigDataToBase() { // Setup all the data. CBudgetPanelConfigData data; // Copy the budget group names in. for ( int i=0; i < g_VProfCurrentProfile.GetNumCounters(); i++ ) { if ( g_VProfCurrentProfile.GetCounterGroup( i ) == GetCurrentCounterGroup() ) { // Strip off the TexGroup__ prefix. const char *pGroupName = g_VProfCurrentProfile.GetCounterName( i ); const char *pPrefixes[2] = { "TexGroup_global_", "TexGroup_frame_" }; for ( int iPrefix=0; iPrefix < 2; iPrefix++ ) { char alternateName[256]; if ( strstr( pGroupName, pPrefixes[iPrefix] ) == pGroupName ) { int len = strlen( pPrefixes[iPrefix] ); Q_strncpy( alternateName, &pGroupName[len], len ); alternateName[len] = 0; pGroupName = alternateName; break; } } CBudgetGroupInfo info; int r, g, b, a; g_VProfCurrentProfile.GetBudgetGroupColor( data.m_BudgetGroupInfo.Count(), r, g, b, a ); info.m_Color.SetColor( r, g, b, a ); info.m_Name = pGroupName; data.m_BudgetGroupInfo.AddToTail( info ); } } // Copy all the cvars in. data.m_flBottomOfHistoryFraction = texture_budget_panel_bottom_of_history_fraction.GetFloat(); data.m_flBarGraphRange = (m_MaxValue * 4) / 3; data.m_flTimeLabelInterval = data.m_flBarGraphRange / 4; data.m_nLinesPerTimeLabel = 4; data.m_flHistoryRange = (m_SumOfValues * 4) / 3; // Use the middle three fifths for history labels. data.m_HistoryLabelValues.SetSize( 3 ); for ( int i=0; i < data.m_HistoryLabelValues.Count(); i++ ) { data.m_HistoryLabelValues[i] = (i+1) * data.m_flHistoryRange / 4; } data.m_flBackgroundAlpha = texture_budget_background_alpha.GetFloat(); data.m_xCoord = texture_budget_panel_x.GetInt(); data.m_yCoord = texture_budget_panel_y.GetInt(); data.m_Width = texture_budget_panel_width.GetInt(); data.m_Height = texture_budget_panel_height.GetInt(); // Shift it.. if ( data.m_xCoord + data.m_Width > videomode->GetModeStereoWidth() ) { data.m_xCoord = videomode->GetModeStereoWidth() - data.m_Width; } if ( data.m_yCoord + data.m_Height > videomode->GetModeStereoHeight() ) { data.m_yCoord = videomode->GetModeStereoHeight() - data.m_Height; } // Send the config data to the base class. OnConfigDataChanged( data ); } void CTextureBudgetPanel::PerformLayout() { BaseClass::PerformLayout(); // Update our label that tells what kind of data we are. const char *pStr = "Per-frame texture stats"; if ( texture_budget_panel_global.GetInt() ) pStr = "Global texture stats"; m_pModeLabel->SetText( pStr ); int width = g_pMatSystemSurface->DrawTextLen( m_pModeLabel->GetFont(), "%s", pStr ); m_pModeLabel->SetSize( width + 10, m_pModeLabel->GetTall() ); int x, y; GetPos( x, y ); m_pModeLabel->SetPos( x, y - m_pModeLabel->GetTall() ); m_pModeLabel->SetFgColor( Color( 255, 255, 255, 255 ) ); m_pModeLabel->SetBgColor( Color( 0, 0, 0, texture_budget_background_alpha.GetInt() ) ); } void CTextureBudgetPanel::OnCVarStateChanged() { SendConfigDataToBase(); } CounterGroup_t CTextureBudgetPanel::GetCurrentCounterGroup() const { if ( texture_budget_panel_global.GetInt() ) return COUNTER_GROUP_TEXTURE_GLOBAL; else return COUNTER_GROUP_TEXTURE_PER_FRAME; } void CTextureBudgetPanel::SnapshotTextureHistory() { // Now sample all the data. CVProfile *pProf = &g_VProfCurrentProfile; m_SumOfValues = 0; for ( int i=0; i < pProf->GetNumCounters(); i++ ) { if ( pProf->GetCounterGroup( i ) == GetCurrentCounterGroup() ) { // The counters are in bytes and the panel is all in kilobytes. int value = pProf->GetCounterValue( i ) / 1024; m_SumOfValues += value; m_MaxValue = max( m_MaxValue, value ); } } showbudget_texture_global_sum.SetValue( m_SumOfValues ); // Send new config data if the range has expanded. bool bForceSendConfigData = false; if ( (float)m_MaxValue > GetConfigData().m_flBarGraphRange || m_SumOfValues > GetConfigData().m_flHistoryRange ) { bForceSendConfigData = true; } // If we switched counter groups, reset everything. if ( m_LastCounterGroup != GetCurrentCounterGroup() ) { ResetAll(); m_LastCounterGroup = GetCurrentCounterGroup(); } // Count up the current number of counters. int nCounters = 0; for ( int i=0; i < g_VProfCurrentProfile.GetNumCounters(); i++ ) { if ( g_VProfCurrentProfile.GetCounterGroup( i ) == GetCurrentCounterGroup() ) ++nCounters; } // Do we need to reset all the data? if ( bForceSendConfigData || nCounters != GetNumCachedBudgetGroups() ) { SendConfigDataToBase(); } // Now update the data for this frame. m_BudgetHistoryOffset = ( m_BudgetHistoryOffset + 1 ) % BUDGET_HISTORY_COUNT; int groupID = 0; for ( int i=0; i < pProf->GetNumCounters(); i++ ) { if ( pProf->GetCounterGroup( i ) == GetCurrentCounterGroup() ) { // The counters are in bytes and the panel is all in kilobytes. int value = pProf->GetCounterValue( i ) / 1024; m_BudgetGroupTimes[groupID].m_Time[m_BudgetHistoryOffset] = value; ++groupID; } } } void CTextureBudgetPanel::SetTimeLabelText() { for ( int i=0; i < m_TimeLabels.Count(); i++ ) { char text[512]; Q_snprintf( text, sizeof( text ), "%.1fM", (float)( i * GetConfigData().m_flTimeLabelInterval ) / 1024 ); m_TimeLabels[i]->SetText( text ); } } void CTextureBudgetPanel::SetHistoryLabelText() { for ( int i=0; i < m_HistoryLabels.Count(); i++ ) { char text[512]; Q_snprintf( text, sizeof( text ), "%.1fM", GetConfigData().m_HistoryLabelValues[i] / 1024 ); m_HistoryLabels[i]->SetText( text ); } } void CTextureBudgetPanel::ResetAll() { BaseClass::ResetAll(); m_MaxValue = 0; m_SumOfValues = 0; } void CTextureBudgetPanel::DumpGlobalTextureStats( const CCommand &args ) { // Setup all the data. CBudgetPanelConfigData data; // Copy the budget group names in. for ( int i=0; i < g_VProfCurrentProfile.GetNumCounters(); i++ ) { if ( g_VProfCurrentProfile.GetCounterGroup( i ) == COUNTER_GROUP_TEXTURE_GLOBAL ) { // Strip off the TexGroup__ prefix. const char *pGroupName = g_VProfCurrentProfile.GetCounterName( i ); // The counters are in bytes and the panel is all in kilobytes. // int value = pProf->GetCounterValue( i ) / 1024; Warning( "%s: %d\n", pGroupName, ( int )g_VProfCurrentProfile.GetCounterValue( i ) ); } } } #endif // VPROF_ENABLED