//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // view.h #ifndef VIEW_H #define VIEW_H #ifdef _WIN32 #pragma once #endif class CViewSetup; class CViewSetupV1; void V_Init (void); void V_Shutdown( void ); void ConvertViewSetup( const CViewSetup &setup, CViewSetupV1 &setupV1, int nFlags ); #endif // VIEW_H