//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Memory allocation! // // $NoKeywords: $ //=============================================================================// #ifndef TIER0_MEM_H #define TIER0_MEM_H #ifdef _WIN32 #pragma once #endif #include #include "tier0/platform.h" #if !defined(STATIC_TIER0) && !defined(_STATIC_LINKED) #ifdef TIER0_DLL_EXPORT # define MEM_INTERFACE DLL_EXPORT #else # define MEM_INTERFACE DLL_IMPORT #endif #else // BUILD_AS_DLL #define MEM_INTERFACE extern #endif // BUILD_AS_DLL //----------------------------------------------------------------------------- // DLL-exported methods for particular kinds of memory //----------------------------------------------------------------------------- MEM_INTERFACE void *MemAllocScratch( int nMemSize ); MEM_INTERFACE void MemFreeScratch(); #if defined( POSIX ) MEM_INTERFACE void ZeroMemory( void *mem, size_t length ); #endif //Only works with USE_MEM_DEBUG and memory allocation call stack tracking enabled. MEM_INTERFACE int GetAllocationCallStack( void *mem, void **pCallStackOut, int iMaxEntriesOut ); #endif /* TIER0_MEM_H */